# Battle Rules

## **Game Objectives**

Fusionist is a game that combines strategy, tactics, and resource management. The goal of the game is to defeat enemy mech teams through strategic positioning and tactical arrangements of your mech forces. Victory conditions may vary depending on the mission, and players need to adapt their tactics according to specific mission requirements.

## Game Flow

{% embed url="<https://youtu.be/OQ-xx3JML0I>" %}

### **Battle Preparation**

Before each battle, players need to:

* **Forge mechs**: Scan blueprints and manufacture mechs. The scanned mech blueprints' quality and weapons are randomly generated
* **Make team** : Select and arrange mechs on the battlefield, with each team able to deploy up to 5 mechs.

### Battle Process

Choose between PVE mode or PVP mode for battle

* After entering battle, adjust mech positions to find optimal tactical positions for each class
* Players and enemies take turns moving and attacking with their mechs.
* Each mech's number of actions per turn depends on the number of weapons it possesses, and can choose to move, attack, use skills, or defend.
* **Victory Condition**: Eliminate all enemy mechs
* **Defeat Condition**: All player mechs are destroyed

### Battle Rewards

After battle, players will receive rewards based on their combat performance:

* **FPC**: Virtual currency used for strengthening mechs, purchasing equipment, or performing other in-game operations.
* **Experience and Leveling**: Each PVE battle provides experience for both mechs and player characters. Leveling up unlocks more skills and stronger mechs.
* **Cores**: Random cores can be obtained through PVE mode, used to enhance existing mechs.
* **Points:** Different points can be earned through PVP mode based on battle results.

### Mech Upgrades and Maintenance

Upgrade and maintain mechs to improve team combat effectiveness

* Core Installation: After obtaining cores, they can be installed on mechs to enhance their effects
* Mech Upgrades: Use mechs of the same level and class to upgrade target mechs, increasing their level
* Mech Maintenance: Mechs suffer wear and tear after battles, requiring maintenance to ensure effectiveness in future battles

**More Detail**

{% content-ref url="mech-forge-and-upgrading" %}
[mech-forge-and-upgrading](https://fusionist.gitbook.io/fusionist/game2-conquer/mech-forge-and-upgrading)
{% endcontent-ref %}

## **Tactical Coordination**

### **Attacks and Skills**:

* **Normal Attacks**: Each mech is equipped with basic weapons (such as guns, swords, missiles, etc.). Damage is calculated based on weapon attack power, attack range, and enemy defense.
* **Skill Attacks**: Each mech has one or more skills. Skills can deal single-target damage, area damage, buffs, or debuffs, and require skill energy to use.
* **Attack Resolution**: Attack success is determined by hit rate and enemy evasion rate. Some skills have high accuracy and are difficult to evade, while some ranged attacks are easier for enemies to dodge.

### **Defense and Counter-attacks**:

* Each mech has a defense value that reduces damage from enemies. The defense mechanism is related to the mech's armor, shields, and other attributes.
* Some mechs can also perform counter-attacks, triggering counter-attack skills to deal additional damage when attacked by enemies.

### **Special Tactics**

Based on different battle scenarios, players can employ special tactics to turn the tide:

* **Mech Coordination**:In battle, coordination between mechs is crucial. Some mechs can provide buffs to allies (such as speed boosts, healing, protective shields, etc.), while others can perform joint attacks or tactical maneuvers like luring enemies.
* **Environmental Interaction**:The battlefield environment affects combat. For example, some terrain provides cover, enhances attack power, or reduces enemy vision range. Utilizing these terrain features can provide significant advantages in battle.
* **Mech Status**:Mechs may be affected by various status conditions during battle, such as stun, slow, burning, etc. Players need to decide whether to use recovery skills or change positions based on their mechs' status.

## **PVE and PVP Modes**

* **PVE (Player vs. Environment)**: Players battle against AI enemies to complete various tasks and challenges. Enemy difficulty in PVE mode increases gradually based on player level.

{% content-ref url="battle-rules/pve-mission" %}
[pve-mission](https://fusionist.gitbook.io/fusionist/game2-conquer/battle-rules/pve-mission)
{% endcontent-ref %}

* **PVP (Player vs. Player)**: Players compete against each other, battling with their mechs for rankings and rewards. In PVP mode, player strategy, mech composition, and tactical execution are crucial.

{% content-ref url="battle-rules/pvp-battles" %}
[pvp-battles](https://fusionist.gitbook.io/fusionist/game2-conquer/battle-rules/pvp-battles)
{% endcontent-ref %}

***

{% hint style="info" %}
*The above values are for reference; final numbers may vary upon game release.*
{% endhint %}
