# Mech Blueprints

<figure><img src="https://3438753524-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVG6ft3d0vd9d660rxq1X%2Fuploads%2FTLmylGYMMvBqP3vMp6Az%2Fimage.png?alt=media&#x26;token=57a0ceaf-14d9-4c80-a073-edb75389139b" alt=""><figcaption></figcaption></figure>

## Blueprints

* Database: There are three levels of Databases, each with different requirements for the amount of high-grade materials needed to scan Blueprints. Higher-level Databases increase the probability of generating high-quality Blueprints.

<table data-full-width="false"><thead><tr><th width="200">Database Material</th><th width="106">Common</th><th width="106">Elite</th><th width="112">Epic </th><th width="101">Legend</th><th>Mythical</th></tr></thead><tbody><tr><td><strong>Titan</strong></td><td>71.5%</td><td>21.5%</td><td>7%</td><td>✖️</td><td>✖️</td></tr><tr><td><strong>Space</strong></td><td>23%</td><td>31%</td><td>40%</td><td>6%</td><td>✖️</td></tr><tr><td><strong>Infinity</strong></td><td>23%</td><td>32%</td><td> 23%</td><td>21%</td><td>1%</td></tr></tbody></table>

* **Advanced Material Consumption**:

<table><thead><tr><th width="204">Advanced material</th><th width="145">Titanium Alloy</th><th>Dark Matter Crystal</th><th>Helium Hydride Ion</th></tr></thead><tbody><tr><td><strong>Titan</strong></td><td>100</td><td>✖️</td><td>✖️</td></tr><tr><td><strong>Space</strong></td><td>150</td><td>150</td><td>✖️</td></tr><tr><td><strong>Infinity</strong></td><td>200</td><td>200</td><td>200</td></tr></tbody></table>

* **Blueprint Characteristics:** Generated Blueprints are random and are available in five Classes and five Rarity levels.

<table><thead><tr><th width="126">Class</th><th>Description</th></tr></thead><tbody><tr><td><strong>Striker</strong></td><td>Quickly closes in on opponents, excels at using melee weapons, and can effectively disrupt enemy formations.</td></tr><tr><td><strong>Keystone</strong></td><td>Effectively blocks incoming attacks, skilled with shield-based weapons, and creates space for teammates to deal damage.</td></tr><tr><td><strong>Buster</strong></td><td>Capable of long-range bombardment, specializes in heavy weaponry, and serves as the team's firepower anchor.</td></tr><tr><td><strong>Bullseye</strong></td><td>Excels at long-range sniping, specializes in sniper weapons, and can swiftly eliminate opponents from a distance.</td></tr><tr><td><strong>Apostle</strong></td><td>Provides various forms of support from the backline, specializes in control-type weapons, and acts as the team's tactical core.</td></tr></tbody></table>

## Mech Forge

<figure><img src="https://3438753524-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVG6ft3d0vd9d660rxq1X%2Fuploads%2FnvxaThaWuicz1L70RQQT%2Fimage.png?alt=media&#x26;token=88a52e7a-db77-4acf-a6f6-81f107aa62d3" alt=""><figcaption></figcaption></figure>

Forge Mechs will cost FPC, ACE and Blueprints.

<table><thead><tr><th width="366">Quality</th><th>FPC</th><th>gACE</th></tr></thead><tbody><tr><td>Common</td><td>2500</td><td>150</td></tr><tr><td>Elite</td><td>7500</td><td>450</td></tr><tr><td>Epic</td><td>12500</td><td>750</td></tr><tr><td>Legend</td><td>25000</td><td>1500</td></tr><tr><td>Mythical</td><td>50000</td><td>3000</td></tr></tbody></table>

* *Mechs can be withdrawed to the blockchain.*

***

{% hint style="info" %}
*The above values are for reference; final numbers may vary upon game release.*
{% endhint %}


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