Fusionist Game Tutorial
  • Fusionist Overview
  • Game1: Colonize
    • Power Plant
    • Robot Factory
    • Mining Plant
    • Furnace
    • Mech Blueprints
    • Galactic Marketplace
  • Game2: Conquer
    • Mech Forge and Upgrading
    • Skill Introduction
      • Skill Description
    • Core System
    • Battle Rules
      • PVE Mission
      • PVP Battles
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  • Core Types
  • Basic Core
  • Elemental Cores
  • Core Acquisition
  • Core Installation
  1. Game2: Conquer

Core System

There are two types of cores, which can be equipped on mechs to enhance combat performance. Cores can be obtained through PVE missions.

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Last updated 5 months ago

Core Types

Basic Core

The most basic core, suitable for all mechs. It increases fundamental combat attributes and is mainly used to address weaknesses at the current stage.

Core Effects

Basic Attribute Effects

Increases attributes such as attack, evasion, or armor within attack range.

Damage and Damage Reduction Bonuses

Increases damage after attacking, or damage reduction after being attacked.

Buff and Debuff Effects

Increases critical hit rate or adds true damage when targeting enemies with buffed states.

Health and Shield State Bonuses

Increases attack or critical hit rate based on the mech's current health or shield value.

Skill Cooldown and Energy Management

Reduces skill cooldown or increases attack bonuses through specific skills.

Special Effects at the Start of Combat

Grants additional combat bonuses based on the mech team composition.

Effects After Active Kills

Restores energy and deals additional damage after killing an enemy, enhancing sustained combat ability.

Elemental Cores

There are three types, each type the combat performance of different professions and skills.

Burn

Core Effects
Description

Basic Skill Bonuses

Activates the Burn skill core to increase damage, damage reduction, and health/shield limits of Burn skills, and boosts mobility.

Burning Status and Damage

Increases damage, restores health/shields, and restores energy when the enemy is affected by Overflow Fire.

Special Damage and Recovery Mechanisms

Increases damage or restores health/shields after receiving damage from allies.

Burn and Overflow Fire Related Buffs

After triggering, single-target attacks add disruption, and the status can be transferred.

Special States and Effects

After triggering, restores allied health or shields, dispels enemy healing reduction before attacking, and restores own health or shields.

Other Buffs and Debuffs in Combat

When health is below 50%, temporarily gains a repair state, and sacrifices health/shields before attacking in exchange for damage bonuses.

Frozen

Core Effects
Description

Basic Skills and Effects

Increases hit rate for Frozen skills, but reduces damage; increases attack power and recovery ability, and provides additional mobility.

Defense and Damage Reduction

Gains damage reduction after using Frozen skills; restores energy and increases attack when the enemy enters a frozen state.

Special Buffs and States

Gains permanent Frost Nova effect after equipping Frozen skills, with additional triggers.

Special Attack and Recovery Mechanisms

Single-target attacks add freezing and energy solidifying effects; recovers health when taking lethal damage and gains restriction states.

Round and State Control

Gains extra turns when the enemy enters absolute freeze; adds freezing effect to the enemy when shields are shattered.

Extra Turns and State Transfer

Gains extra turns after killing an enemy, and applies functional restriction states.

Electric

Core Effects
Description

Crit and Electric Skill Effects

Increases the crit rate of Electric skills, and restores health or shields and mobility after a crit.

Electrocution and Electric Status Effects

Increases crit rate and crit damage when electrocuting enemies, and triggers energy recovery.

Siege Mode and Energy Management

Increases damage and reduces damage taken in siege mode, providing additional energy recovery.

Electric Nova and Effects

Restores energy and increases mobility in Electric Nova state; provides damage reduction and increases crit damage from Electric effects.

Skill and Ricochet Effects

Adds electric current entanglement and electromagnetic vulnerability effects to single-target attacks; adds magnetization and diversion to allies after a crit.

Fatal Damage and Self-Revival

Consumes energy to avoid death and restores health after receiving fatal damage.

Skill Ricochet and Range Attack Enhancement

Increases the number of bounces and the range of single-target and area attacks.

Energy and Siege Mode Status

Restores a large amount of energy and knocks back enemies when entering siege mode, and gains additional actions when exiting.

Allied Attack Skill Energy Consumption and Damage Boost

Increases the damage of allied attack skills, but increases energy consumption.

Core Acquisition

Each PVE mission has a random chance to drop cores.

  • The further the mission, the higher the quantity/level of the cores dropped.

  • Core types are random.

Core Installation

  • You can view the core inventory on the Hangar, where all acquired cores will be displayed.

  • Cores can be installed, replaced, or removed at any time.

  • Each mech can equip up to 2 cores.

  • The core inventory limit is 1500.


The above values are for reference; final numbers may vary upon game release.