Core System
There are two types of cores, which can be equipped on mechs to enhance combat performance. Cores can be obtained through PVE missions.
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There are two types of cores, which can be equipped on mechs to enhance combat performance. Cores can be obtained through PVE missions.
Last updated
The most basic core, suitable for all mechs. It increases fundamental combat attributes and is mainly used to address weaknesses at the current stage.
Basic Attribute Effects
Increases attributes such as attack, evasion, or armor within attack range.
Damage and Damage Reduction Bonuses
Increases damage after attacking, or damage reduction after being attacked.
Buff and Debuff Effects
Increases critical hit rate or adds true damage when targeting enemies with buffed states.
Health and Shield State Bonuses
Increases attack or critical hit rate based on the mech's current health or shield value.
Skill Cooldown and Energy Management
Reduces skill cooldown or increases attack bonuses through specific skills.
Special Effects at the Start of Combat
Grants additional combat bonuses based on the mech team composition.
Effects After Active Kills
Restores energy and deals additional damage after killing an enemy, enhancing sustained combat ability.
There are three types, each type the combat performance of different professions and skills.
Basic Skill Bonuses
Activates the Burn skill core to increase damage, damage reduction, and health/shield limits of Burn skills, and boosts mobility.
Burning Status and Damage
Increases damage, restores health/shields, and restores energy when the enemy is affected by Overflow Fire.
Special Damage and Recovery Mechanisms
Increases damage or restores health/shields after receiving damage from allies.
Burn and Overflow Fire Related Buffs
After triggering, single-target attacks add disruption, and the status can be transferred.
Special States and Effects
After triggering, restores allied health or shields, dispels enemy healing reduction before attacking, and restores own health or shields.
Other Buffs and Debuffs in Combat
When health is below 50%, temporarily gains a repair state, and sacrifices health/shields before attacking in exchange for damage bonuses.
Basic Skills and Effects
Increases hit rate for Frozen skills, but reduces damage; increases attack power and recovery ability, and provides additional mobility.
Defense and Damage Reduction
Gains damage reduction after using Frozen skills; restores energy and increases attack when the enemy enters a frozen state.
Special Buffs and States
Gains permanent Frost Nova effect after equipping Frozen skills, with additional triggers.
Special Attack and Recovery Mechanisms
Single-target attacks add freezing and energy solidifying effects; recovers health when taking lethal damage and gains restriction states.
Round and State Control
Gains extra turns when the enemy enters absolute freeze; adds freezing effect to the enemy when shields are shattered.
Extra Turns and State Transfer
Gains extra turns after killing an enemy, and applies functional restriction states.
Crit and Electric Skill Effects
Increases the crit rate of Electric skills, and restores health or shields and mobility after a crit.
Electrocution and Electric Status Effects
Increases crit rate and crit damage when electrocuting enemies, and triggers energy recovery.
Siege Mode and Energy Management
Increases damage and reduces damage taken in siege mode, providing additional energy recovery.
Electric Nova and Effects
Restores energy and increases mobility in Electric Nova state; provides damage reduction and increases crit damage from Electric effects.
Skill and Ricochet Effects
Adds electric current entanglement and electromagnetic vulnerability effects to single-target attacks; adds magnetization and diversion to allies after a crit.
Fatal Damage and Self-Revival
Consumes energy to avoid death and restores health after receiving fatal damage.
Skill Ricochet and Range Attack Enhancement
Increases the number of bounces and the range of single-target and area attacks.
Energy and Siege Mode Status
Restores a large amount of energy and knocks back enemies when entering siege mode, and gains additional actions when exiting.
Allied Attack Skill Energy Consumption and Damage Boost
Increases the damage of allied attack skills, but increases energy consumption.
Each PVE mission has a random chance to drop cores.
The further the mission, the higher the quantity/level of the cores dropped.
Core types are random.
You can view the core inventory on the Hangar, where all acquired cores will be displayed.
Cores can be installed, replaced, or removed at any time.
Each mech can equip up to 2 cores.
The core inventory limit is 1500.
The above values are for reference; final numbers may vary upon game release.