Mech Forge and Upgrading
Mech Overview

Classes
There are 5 mech classes:
Striker
Capable of quickly closing the distance to opponents. Excels at melee combat and disrupting formations.
Keystone
Effective at absorbing incoming attacks. Excels at using shield-type weapons to provide space for teammates.
Buster
Specializes in long-range bombardment. Excels at using heavy weaponry and serves as the team's firepower.
Bullseye
Specializes in long-range sniping. Excels at precision and can quickly eliminate opponents.
Apostle
Provides various support from the backlines. Excels at control-type weapons and is the tactical core of the team.
Quality and Attributes
There are 5 quality tiers and 8 attributes. Higher quality results in higher attribute values.

Elements
Mech weapons feature 6 elemental types. Upon generation, mechs are equipped with weapons of random elements. A single mech can possess weapons of different elements. Elements have a restrained relationship
Restrained Relationship
Aether
0%
15%
0%
10%
0%
0%
Proton
0%
0%
15%
10%
0%
0%
Crystal
15%
0%
0%
10%
0%
0%
Void
15%
15%
15%
0%
10%
0%
Atium
0%
0%
0%
20%
0%
0%
Quartan
10%
10%
10%
25%
15%
0%
Mech Blueprint Scanning & Forge

In the main interface, access BLUEPRINT to scan blueprints and manufacture mechs.
Game2 has a blueprint storage limit of 6 by default, plus additional slots based on the number of Planets you own.
Blueprints in Game2 share the same mechanics as in Game1. For more details, please refer to:
Items listed on the Galactic Marketplace in Game1 can be purchased from the Trading Post in Game2, enabling cross-game resource circulation.
Mech Upgrading

Once forged, mechs can be viewed in the Hangar from the main interface. Mechs have 9 levels, and all mechs start at Lv.0.
Upgrade Costs:
Requires consuming mechs of the same class and level (any quality).
FPC Costs:
1
10
20
40
70
120
2
20
40
80
140
240
3
30
60
120
210
360
4
40
80
160
280
480
5
50
100
200
350
600
6
60
120
240
420
720
7
70
140
280
490
840
8
80
160
320
560
960
9
90
180
360
630
1080
gACE Costs:
1
30
60
120
210
360
2
60
120
240
420
720
3
90
180
360
630
1080
4
120
240
480
840
1440
5
150
300
600
1050
1800
6
180
360
720
1260
2160
7
210
420
840
1470
2520
8
240
480
960
1680
2880
9
270
540
1080
1890
3240
Upgrade Rewards:
Higher quality of consumed mechs increases the chance of acquiring new weapons.
Upgraded attribute values will be randomly generated within the level's range.
Mech Repair

Mechs experience wear after battles and can be repaired in the Hangar.
Repair Costs: The repair time depends on the mech's quality and wear level.
Mechs under repair cannot participate in battles or be used as upgrade materials.
Repair Time: 180 seconds
FPC Costs:The FPC repair cost varies depending on the degree of durability loss.
The above values are for reference; final numbers may vary upon game release.
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