Mech Forge and Upgrading
Last updated
Last updated
There are 5 mech classes:
Striker
Capable of quickly closing the distance to opponents. Excels at melee combat and disrupting formations.
Keystone
Effective at absorbing incoming attacks. Excels at using shield-type weapons to provide space for teammates.
Buster
Specializes in long-range bombardment. Excels at using heavy weaponry and serves as the team's firepower.
Bullseye
Specializes in long-range sniping. Excels at precision and can quickly eliminate opponents.
Apostle
Provides various support from the backlines. Excels at control-type weapons and is the tactical core of the team.
There are 5 quality tiers and 8 attributes. Higher quality results in higher attribute values.
Mech weapons feature 6 elemental types. Upon generation, mechs are equipped with weapons of random elements. A single mech can possess weapons of different elements. Elements have a restrained relationship
Restrained Relationship
Aether
0%
15%
0%
10%
0%
0%
Proton
0%
0%
15%
10%
0%
0%
Crystal
15%
0%
0%
10%
0%
0%
Void
15%
15%
15%
0%
10%
0%
Atium
0%
0%
0%
20%
0%
0%
Quartan
10%
10%
10%
25%
15%
0%
In the main interface, access BLUEPRINT to scan blueprints and manufacture mechs.
More Details
Game 2 has a blueprint storage limit of 6.
Once forged, mechs can be viewed in the Hangar from the main interface. Mechs have 9 levels, and all mechs start at Lv.0.
Upgrade Costs:
Requires consuming mechs of the same class and level (any quality).
FPC Costs:
1
20
1200
6000
24000
60000
2
30
1500
7500
28800
63750
3
40
1800
8550
34200
72000
4
80
1890
9450
37800
78750
5
108
1920
14025
56100
115500
6
112
2250
14400
57600
117000
7
140
2310
16575
66300
140250
8
143
2400
16800
67200
144000
9
152
2520
18850
69400
155000
Upgrade Rewards:
Higher quality of consumed mechs increases the chance of acquiring new weapons.
Upgraded attribute values will be randomly generated within the level's range.
Mechs experience wear after battles and can be repaired in the Hangar.
Repair Costs: The repair time depends on the mech's quality and wear level.
Mechs under repair cannot participate in battles or be used as upgrade materials.
Repair Time: 200 seconds
FPC Costs:
1
8
19
28
37
46
2
10
19
28
37
46
3
12
21
30
39
48
4
13
22
31
40
49
5
14
23
32
41
50
6
15
24
33
42
51
7
16
25
34
43
52
8
17
26
35
44
53
9
18
27
36
45
54
The above values are for reference; final numbers may vary upon game release.