Mech Forge and Upgrading

Mech Overview

Classes

There are 5 mech classes:

Class
Description

Striker

Capable of quickly closing the distance to opponents. Excels at melee combat and disrupting formations.

Keystone

Effective at absorbing incoming attacks. Excels at using shield-type weapons to provide space for teammates.

Buster

Specializes in long-range bombardment. Excels at using heavy weaponry and serves as the team's firepower.

Bullseye

Specializes in long-range sniping. Excels at precision and can quickly eliminate opponents.

Apostle

Provides various support from the backlines. Excels at control-type weapons and is the tactical core of the team.

Quality and Attributes

There are 5 quality tiers and 8 attributes. Higher quality results in higher attribute values.

Elements

Mech weapons feature 6 elemental types. Upon generation, mechs are equipped with weapons of random elements. A single mech can possess weapons of different elements. Elements have a restrained relationship

  • Restrained Relationship

Aether
Proton
Crystal
Void
Atium
Quartan

Aether

0%

15%

0%

10%

0%

0%

Proton

0%

0%

15%

10%

0%

0%

Crystal

15%

0%

0%

10%

0%

0%

Void

15%

15%

15%

0%

10%

0%

Atium

0%

0%

0%

20%

0%

0%

Quartan

10%

10%

10%

25%

15%

0%

Mech Blueprint Scanning & Forge

In the main interface, access BLUEPRINT to scan blueprints and manufacture mechs.

  • Game2 has a blueprint storage limit of 6 by default, plus additional slots based on the number of Planets you own.

  • Blueprints in Game2 share the same mechanics as in Game1. For more details, please refer to:

Mech Blueprintschevron-right
  • Items listed on the Galactic Marketplace in Game1 can be purchased from the Trading Post in Game2, enabling cross-game resource circulation.

Mech Upgrading

Once forged, mechs can be viewed in the Hangar from the main interface. Mechs have 9 levels, and all mechs start at Lv.0.

  • Upgrade Costs:

    • Requires consuming mechs of the same class and level (any quality).

    • FPC Costs:

Level
T1
T2
T3
T4
T5

1

10

20

40

70

120

2

20

40

80

140

240

3

30

60

120

210

360

4

40

80

160

280

480

5

50

100

200

350

600

6

60

120

240

420

720

7

70

140

280

490

840

8

80

160

320

560

960

9

90

180

360

630

1080

  • gACE Costs:

Level
T1
T2
T3
T4
T5

1

30

60

120

210

360

2

60

120

240

420

720

3

90

180

360

630

1080

4

120

240

480

840

1440

5

150

300

600

1050

1800

6

180

360

720

1260

2160

7

210

420

840

1470

2520

8

240

480

960

1680

2880

9

270

540

1080

1890

3240

  • Upgrade Rewards:

    • Higher quality of consumed mechs increases the chance of acquiring new weapons.

    • Upgraded attribute values will be randomly generated within the level's range.

Mech Repair

Mechs experience wear after battles and can be repaired in the Hangar.

  • Repair Costs: The repair time depends on the mech's quality and wear level.

    • Mechs under repair cannot participate in battles or be used as upgrade materials.

    • Repair Time: 180 seconds

    • FPC Costs:The FPC repair cost varies depending on the degree of durability loss.


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The above values are for reference; final numbers may vary upon game release.

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