Fusionist Game Tutorial
  • Fusionist Overview
  • Game1: Colonize
    • Power Plant
    • Robot Factory
    • Mining Plant
    • Furnace
    • Mech Blueprints
    • Galactic Marketplace
  • Game2: Conquer
    • Mech Forge and Upgrading
    • Skill Introduction
      • Skill Description
    • Core System
    • Battle Rules
      • PVE Mission
      • PVP Battles
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On this page
  • Mech Overview
  • Classes
  • Quality and Attributes
  • Elements
  • Mech Blueprint Scanning & Forge
  • Mech Upgrading
  • Mech Repair
  1. Game2: Conquer

Mech Forge and Upgrading

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Last updated 6 months ago

Mech Overview

Classes

There are 5 mech classes:

Class
Description

Striker

Capable of quickly closing the distance to opponents. Excels at melee combat and disrupting formations.

Keystone

Effective at absorbing incoming attacks. Excels at using shield-type weapons to provide space for teammates.

Buster

Specializes in long-range bombardment. Excels at using heavy weaponry and serves as the team's firepower.

Bullseye

Specializes in long-range sniping. Excels at precision and can quickly eliminate opponents.

Apostle

Provides various support from the backlines. Excels at control-type weapons and is the tactical core of the team.

Quality and Attributes

There are 5 quality tiers and 8 attributes. Higher quality results in higher attribute values.

Elements

Mech weapons feature 6 elemental types. Upon generation, mechs are equipped with weapons of random elements. A single mech can possess weapons of different elements. Elements have a restrained relationship

  • Restrained Relationship

Aether
Proton
Crystal
Void
Atium
Quartan

Aether

0%

15%

0%

10%

0%

0%

Proton

0%

0%

15%

10%

0%

0%

Crystal

15%

0%

0%

10%

0%

0%

Void

15%

15%

15%

0%

10%

0%

Atium

0%

0%

0%

20%

0%

0%

Quartan

10%

10%

10%

25%

15%

0%

Mech Blueprint Scanning & Forge

In the main interface, access BLUEPRINT to scan blueprints and manufacture mechs.

  • More Details

  • Game 2 has a blueprint storage limit of 6.

Mech Upgrading

Once forged, mechs can be viewed in the Hangar from the main interface. Mechs have 9 levels, and all mechs start at Lv.0.

  • Upgrade Costs:

    • Requires consuming mechs of the same class and level (any quality).

    • FPC Costs:

Level
T1
T2
T3
T4
T5

1

20

1200

6000

24000

60000

2

30

1500

7500

28800

63750

3

40

1800

8550

34200

72000

4

80

1890

9450

37800

78750

5

108

1920

14025

56100

115500

6

112

2250

14400

57600

117000

7

140

2310

16575

66300

140250

8

143

2400

16800

67200

144000

9

152

2520

18850

69400

155000

  • Upgrade Rewards:

    • Higher quality of consumed mechs increases the chance of acquiring new weapons.

    • Upgraded attribute values will be randomly generated within the level's range.

Mech Repair

Mechs experience wear after battles and can be repaired in the Hangar.

  • Repair Costs: The repair time depends on the mech's quality and wear level.

    • Mechs under repair cannot participate in battles or be used as upgrade materials.

    • Repair Time: 200 seconds

    • FPC Costs:

Level
T1
T2
T3
T4
T5

1

8

19

28

37

46

2

10

19

28

37

46

3

12

21

30

39

48

4

13

22

31

40

49

5

14

23

32

41

50

6

15

24

33

42

51

7

16

25

34

43

52

8

17

26

35

44

53

9

18

27

36

45

54


The above values are for reference; final numbers may vary upon game release.

Mech Blueprints