Fusionist Game Tutorial
  • Fusionist Overview
  • Game1: Colonize
    • Power Plant
    • Robot Factory
    • Mining Plant
    • Furnace
    • Mech Blueprints
    • Galactic Marketplace
  • Game2: Conquer
    • Mech Forge and Upgrading
    • Skill Introduction
      • Skill Description
    • Core System
    • Battle Rules
      • PVE Mission
      • PVP Battles
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  • Classification
  • Skills Display
  • Striker
  • Keystone
  • Buster
  • Bullseye
  • Apostle
  1. Game2: Conquer

Skill Introduction

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Last updated 6 months ago

Classification

Skills can be categorized by class and include three elemental types: Burn, Frozen, and Electric.

Profession
Skill Description

Striker

A physical profession. Single-target, melee combat. Utilizes blades and pistols to deal close-range damage. Capable of adapting to Burn, Frozen, or Electric types to enhance attack effects.

Keystone

A physical profession. Single-target, mid-to-close range combat. Employs Gatling guns and shotguns, offering area buffs, blocking, pulling, and pushing effects. Its elemental types affect crowd control and support.

Buster

A hybrid of energy and physical combat, focusing on energy. AE specialist. Uses beam rifles, single missiles, energy cannons, and beam cannons. Each elemental types modifies its large-scale damage effects.

Bullseye

A hybrid of physical and energy combat, focusing on physical attacks. Single-target specialist. Wields sniper rifles, star-destroyer cannons, and drones. Burn, Frozen, or Electric types alter precision strike capabilities.

Apostle

A hybrid of physical and energy combat. Specializes in single-target support and group buff/debuff skills. Can heal, summon, and teleport. Elemental bring versatility to its support roles and summon abilities.

Skills Display

Striker

Keystone

Buster

Bullseye

Apostle


Please refer to the specific skill descriptions in the next article. All skills and their descriptions may be subject to adjustments in the final version of the game.