Skill Description

Striker

Skill Name
Description
Class
Type

Downgrade Shooting

Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage three times to a single enemy. After hitting, there is a high chance to inflict Capacitor Downgrade Lv2 for 2 turns.

Striker

Ordinary

Purification Slash

Blade Slash Combo, dealing physical damage twice to a single enemy. Before the attack, dispels one debuff from the user.

Striker

Ordinary

liberation Slash

Release system restrictions, dealing energy damage once to a single target and causing System Lockdown for 1 turn.

Striker

Ordinary

liberation Shooting

Release system restrictions, dealing physical damage four times to a single enemy and causing System Lockdown for 1 turn.

Striker

Ordinary

Disruption Grenade

Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. After hitting, there is a high chance to inflict Targeting Disruption Lv1 for 1 turn.

Striker

Ordinary

Heavy Grenade

Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. After hitting, there is a high chance to inflict Mobility Load Lv1 for 2 turns.

Striker

Ordinary

Weakening Grenade

Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. After hitting, there is a chance to inflict Armor Weakening Lv1 for 2 turns.

Striker

Ordinary

Head-on Blast

Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. If the target’s shield is full, the skill’s effectiveness increases by 60%.

Striker

Ordinary

Buffer Rifle

Fires an Ice Bomb at a single enemy and the enemy behind them, dealing physical damage once. After hitting, if the target has the Frost debuff, 10 energy is drained from them.

Striker

Ordinary

Adaptation Rifle

Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage once to a single enemy and gaining Kinetic Buffer Lv1 for 2 turns.

Striker

Ordinary

Sharp Rifle

Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage once to a single enemy and gaining Energy Absorption Lv1 for 2 turns.

Striker

Ordinary

War Analyze

Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage once to a single enemy and gaining Sharpened Bullet Lv2 for 2 turns.

Striker

Ordinary

Weapon Break

Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage three times to a single enemy. After hitting, inflicts Battlefield Analysis for 2 turns (if the state is already present, it will first dispel before applying).

Striker

Ordinary

Absorption Slash

Consumes 32% of current shield value or 40% of current health, dealing physical damage three times to a single enemy. After hitting, there is a high chance to inflict 2 layers of Flammable.

Striker

Ordinary

Light Slash

Blade Slash Combo, dealing physical damage twice to a single enemy.

Striker

Ordinary

Shock Slash

Blade Slash Combo, dealing physical damage twice to a single enemy, gaining Shockwave Amplification Lv1 for 1 turn.

Striker

Ordinary

Head-on Slash

Blade Slash Combo, dealing physical damage twice to a single enemy. When used for the first time, skill coefficient +60%.

Striker

Ordinary

Steel Slash

Blade Slash Combo, dealing physical damage twice to a single enemy, gaining Steel Will Lv1 for 2 turns.

Striker

Ordinary

Penetration slash

Blade Slash Combo, dealing physical damage twice to a single enemy, ignoring 30% of physical armor.

Striker

Ordinary

Light Fiercecut

Uses a long sword to slash the target, dealing physical damage once to a single enemy.

Striker

Ordinary

Quick Fiercecut

Uses a long sword to slash the target, dealing physical damage once to a single enemy. When used for the first time, skill coefficient +60%.

Striker

Ordinary

Fiercecut

Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Firepower Enhancement Lv1 for 1 turn.

Striker

Ordinary

Barrier Fiercecut

Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Plasma Shield Lv1 for 2 turns.

Striker

Ordinary

Adaptation Slash

Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Energy Absorption Lv1 for 2 turns.

Striker

Ordinary

Focus Slash

Uses a long sword to slash the target, dealing physical damage once to a single enemy, increasing critical hit rate by 20%.

Striker

Ordinary

Advantage Slash

Uses a long sword to slash the target, dealing physical damage once to a single enemy. If the target's shield is zero, skill coefficient +30%.

Striker

Ordinary

Revenge Slash

Blade Slash Combo, dealing physical damage twice to a single enemy. For every 30% shield lost by the user, skill coefficient +60%.

Striker

Ordinary

Dodge Slash

Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Ballistic Calculation Lv2 for 1 turn.

Striker

Ordinary

Shock Fiercecut

Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Shockwave Amplification Lv2 for 1 turn.

Striker

Ordinary

Sakura lunge

Blade Slash Sakura, thrusting forward and charging to the target's space, dealing physical damage once to enemies in range.

Striker

Ordinary

Rapid Fire

Quickly raise the gun, performing continuous shooting, dealing physical damage four times to a single enemy, gaining Sharpened Bullet Lv1 for 2 turns.

Striker

Ordinary

Wind Breaker

Raises the knife to start the move, thrusting forward and charging to the target's space, dealing physical damage once to enemies in range.

Striker

Ordinary

Light Firing

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy.

Striker

Ordinary

Steel Firing

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Steel Will Lv1 for 2 turns.

Striker

Ordinary

Sharp Firing

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Sharpened Rounds Lv1 for 2 turns.

Striker

Ordinary

Precision Firing

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Ballistic Calculation Lv1 for 1 turn.

Striker

Ordinary

Lockdown Firing

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Weak Point Lock Lv1 for 2 turns.

Striker

Ordinary

Power Shotgun

Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Firepower Enhancement Lv1 for 1 turn.

Striker

Ordinary

Shock Shotgun

Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Shockwave Amplification Lv1 for 1 turn.

Striker

Ordinary

Bounty Hunter

[Once per turn] Quickly raise the gun and perform continuous shooting, dealing 3 physical damage to a single enemy. If the enemy unit dies, the skill's cooldown is reduced by 2.

Striker

Ordinary

Repair Shotgun

Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range. For each hit, restore 10% of maximum health or 8% of maximum shield, up to 2 times.

Striker

Ordinary

Matrix Shotgun

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, dispelling 1 debuff from yourself before the attack.

Striker

Ordinary

Strengthen Firing

Pending configuration

Striker

Ordinary

Armor Shotgun

Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Steel Will Lv1 for 2 turns.

Striker

Ordinary

Oscillation Shotgun

Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Shockwave Amplification Lv2 for 1 turn.

Striker

Ordinary

Destroy Rush

Back jet plasma gas flow, charge and rush to the target space, dealing 1 physical damage to enemies in range. If there are 2 or more enemies adjacent to you, attack 1 more time.

Striker

Ordinary

Heavy Hammer

Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Mobility Load Lv2 for 1 turn.

Striker

Ordinary

Meteor Smash

Powerful Hammer Strike, dealing 1 physical damage to a single enemy and knocking them back 4 spaces.

Striker

Ordinary

Ready to Fire

[Once per turn] Activate the booster module, gaining Ion Boost Lv2 and Firepower Enhancement Lv2, both for 1 turn.

Striker

Ordinary

Erosion Axe

Swing the giant axe, dealing 1 physical damage to a single enemy, with a high chance of adding Steel Corrosion Lv1 for 2 turns.

Striker

Ordinary

Weapon Erosion

Swing the giant axe, dealing 1 physical damage to a single enemy, with a high chance of adding Offensive Downgrade Lv1 for 2 turns.

Striker

Ordinary

Destroy Hammer

Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Weapon Damage Lv1 for 2 turns.

Striker

Ordinary

Downgrade Hammer

Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Capacitor Downgrade Lv1 for 2 turns.

Striker

Ordinary

Interference Slash

Swing the giant axe, dealing 1 physical damage to a single enemy, with a high chance of adding Targeting Interference Lv1 for 1 turn.

Striker

Ordinary

Weaken Hammer

Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Weak Point Exposure Lv1 for 2 turns.

Striker

Ordinary

Axe Slash

Swing the giant axe, dealing 1 physical damage to enemies in range, with a high chance of adding Armor Weakening Lv2 for 2 turns.

Striker

Ordinary

Adam Smash

Activate the jetpack, jumping to the target space and performing a Powerful Hammer Strike, dealing 1 physical damage to enemies in range, with a high chance of adding Mobility Load Lv3 for 1 turn.

Striker

Ordinary

Clear Axe

Swing the giant axe, dealing 1 physical damage to enemies in range, dispelling 1 buff.

Striker

Ordinary

Light Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy.

Striker

Ordinary

Sharp Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Sharpened Rounds Lv1 for 2 turns.

Striker

Ordinary

Buffer Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Kinetic Buffer Lv1 for 2 turns.

Striker

Ordinary

Precision Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Ballistic Calculation Lv1 for 1 turn.

Striker

Ordinary

Lockdown Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Weak Point Lock Lv1 for 2 turns.

Striker

Ordinary

Amplified Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining 2 random Lv1 buffs.

Striker

Ordinary

Soul Hunter

Activate the chainsaw module, continuously cutting the target, dealing 6 total physical damage to a single enemy. If this skill kills the enemy, gain an additional turn after this action.

Striker

Ordinary

Circular Saw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy.

Striker

Ordinary

Erosion Missile

Launch multiple micro missiles, dealing 4 total physical damage to a single enemy, with a high chance of adding Steel Corrosion Lv1 for 2 turns.

Striker

Ordinary

Interference Missile

Launch multiple micro missiles, dealing 4 total physical damage to enemies in range, with a high chance of adding Targeting Interference Lv2 for 2 turns.

Striker

Ordinary

Downgrade Missile

Launch multiple micro missiles, dealing 6 total physical damage to a single enemy, with a high chance of adding Armor Weakening Lv2 for 2 turns.

Striker

Ordinary

Buzzsaw Slash

Activate the chainsaw module, continuously cutting the target, dealing 6 total physical damage to a single enemy.

Striker

Ordinary

Incendiary Grenade

Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range, gaining 2 stacks of Combustion.

Striker

Burn

Inferno Volley

Quickly raise the gun and perform continuous shooting, dealing 4 total physical damage to a single enemy, gaining Burn Amplification Lv2 for 1 turn.

Striker

Burn

Precision Shot

Accelerate the bullet greatly through an electromagnetic field, dealing 3 physical damage to a single enemy, with a high chance of adding Burning Weakness Lv2 for 2 turns.

Striker

Burn

Blaze Rifle

Accelerate the bullet greatly through an electromagnetic field, dealing 3 total physical damage to a single enemy, with a high chance of adding Weapon Damage Lv2 for 2 turns.

Striker

Burn

Road to Hell

[Can be used after the enemy has 10 stacks of Overfire] Quickly unfold the folding knife and strike the vital point, dealing 1 physical damage to a single enemy, consuming the surrounding 4 squares of the enemy’s Overfire to deal 1 true damage to the target.

Striker

Burn

Flame Hammer

Powerful Hammer Strike, dealing 1 physical damage to a single enemy, knocking them back 2 spaces, and spreading Overfire to 1 adjacent enemy.

Striker

Burn

Flame Chainsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy. If the enemy has a Burning debuff, restore 20% of maximum health or 16% of maximum shield value.

Striker

Burn

Lava Buzzsaw

Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, with a high chance of adding Repair Interference Lv2 for 2 turns.

Striker

Burn

Flame Missile

Launch multiple micro missiles, dealing 6 physical damage to enemies in range, with a high chance of adding Repair Interference Lv2 for 2 turns.

Striker

Burn

Flame Crosscut

Revolving Scythe Harvest, dealing 1 physical damage to a single enemy, increasing the Overfire stacks by 1 and consuming them, followed by 1 true damage.

Striker

Burn

Blaze Shotgun

Consume 32% of current shield value or 40% of current health value, ignoring blocking, dealing 1 physical damage to enemies in range, with a high chance of adding 2 stacks of Flammable.

Striker

Burn

Inferno Rush

Back Jet Plasma Stream, charging for a high-speed rush, charging to the target space, dealing 1 physical damage to enemies in range, and gaining Phoenix Breath.

Striker

Burn

Ice Rifle

When using this skill, if at least 10 energy is available, consume it. After the attack, gain Electromagnetic Amplification Lv2 for 2 turns.

Striker

Frozen

Ice Grenade

Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range, with a high chance of adding Energy Solidification Lv1 for 2 turns.

Striker

Frozen

Ice Reaper

Revolving Scythe Harvest, dealing 1 physical damage to a single enemy, with a high chance of adding Leg Freeze for 2 turns.

Striker

Frozen

Ice Slash

Converge frost energy to the sword blade, dealing 1 physical damage to a single enemy, with a high chance of adding Weapon Freeze for 2 turns.

Striker

Frozen

Ice Balls

Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, with a high chance of adding Core Freeze for 2 turns before attacking.

Striker

Frozen

Ice Breaker

Powerful Hammer Strike, eliminating a single enemy whose current health and shield values are below a certain threshold. If the condition is not met, deal 1 physical damage, with Ice Shatter before the attack.

Striker

Frozen

Emergency Refrigeration

[Once per turn] Activate the cryogenic device, preparing for ultra-fast freezing. Before the end of this action, gain Emergency Cooling for 1 turn.

Striker

Frozen

Electric Slash

Use a longsword to slash the target, dealing 1 energy damage to a single enemy, increasing critical hit rate by 20%, and adding 2 stacks of Electrocute on critical hit.

Striker

Electric

Weakness Spread

Swing the sword for a continuous slash, dealing 1 total energy damage to a single enemy.

Striker

Electric

Weakness Spread

When using the skill, if at least 10 energy is available, consume it to transfer 1 debuff from yourself to the target.

Striker

Electric

Lightning Corsscut

Swing the scythe to harvest the target, dealing 1 energy damage to a single enemy.

Striker

Electric

Energy Firing

Load scatter bullets, ignoring blocking, dealing 1 energy damage to enemies in range. When using the skill, if at least 10 energy is available, consume it, and with a high chance of adding Electromagnetic Weakness Lv2 for 3 turns after hitting.

Striker

Electric

Electric Rifle

Accelerate the bullet greatly through an electromagnetic field, dealing 1 energy damage to a single enemy. If the target has an electromagnetic debuff, reduce the cooldown of this skill by 1 turn.

Striker

Electric

Thunder Rifle

Accelerate the bullet greatly through an electromagnetic field, dealing 1 energy damage to a single enemy.

Striker

Electric

Electric Grenade

Launch a 450MM caliber grenade, dealing 1 energy damage to enemies in range, with a high chance of adding Electric Current Entanglement Lv1 for 2 turns after hitting.

Striker

Electric

Electric Missile

Launch multiple micro missiles, dealing 4 total energy damage to a single enemy, with a critical hit rate increase of 20%. When using the skill, if at least 10 energy is available, consume it, and increase critical hit damage by 30%.

Striker

Electric

Thunderstorm Bringer

[Can be used after the enemy has been critically hit 5 times] Swing the claws to tear the target, dealing 1 energy damage to a single enemy, and until the next attack, increase the number of bounces by 2, allowing repeated bounces on the same target.

Striker

Electric

Electric Firing

Quickly raise the gun and perform continuous shooting, dealing 4 energy damage to a single enemy, gaining Electromagnetic Amplification Lv2 for 1 turn.

Striker

Electric

Power Firing

Inject electricity into the gun body to trigger a burst of high electromagnetic damage, dealing 1 energy damage to a single enemy. After hitting, if there is an electromagnetic debuff, restore 20 energy.

Striker

Electric

Lightning Hammer

Powerful Hammer Strike, dealing 1 energy damage to a single enemy, knocking them back 2 spaces, and spreading Electrocute to 1 adjacent enemy.

Striker

Electric

Electric Axe

Swing the giant axe to deal 1 energy damage to a single enemy, with a high chance of adding Electromagnetic Weakness Lv2 for 2 turns.

Striker

Electric

Electric Rush

Back Jet Plasma Stream, charging for a high-speed rush, charging to the target space, dealing 1 energy damage to enemies in range, with a high chance of adding 1 stack of Electrocute.

Striker

Electric

Charging Module

[Once per turn] Activate the boost module to gain Charging.

Striker

Electric

Keystone

Skill Name
Description
Class
Type

Corrosive Shield Strike

Use a shield slam to deal 1 physical damage to a single enemy. After hitting, has a high chance to add Steel Erosion Lv3 for 2 turns.

Keystone

Ordinary

Barrier Strafe

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Plasma Shield Lv2 for 2 turns.

Keystone

Ordinary

Shocking Impact

Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range. After hitting, knock back 1 space.

Keystone

Ordinary

High Explosive Cannon

Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range, ignoring physical armor by +30%.

Keystone

Ordinary

Horizontal Missile

Launch multiple missiles to bombard the target area, dealing 2 physical damage to enemies in range.

Keystone

Ordinary

Vertical Missile

Launch multiple missiles to bombard the target area, dealing 2 physical damage to enemies in range.

Keystone

Ordinary

Ground Grenade

Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range. If the target's shield is full, the skill coefficient is increased by 60%.

Keystone

Ordinary

Head-on Blast

Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range. If the target's shield is empty, the skill coefficient is increased by 60%.

Keystone

Ordinary

Ruthless Grenade

Launch multiple missiles to bombard the target area, dealing 6 energy damage to enemies in range.

Keystone

Ordinary

Full Salvo

Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range, with a critical hit rate increase of 20%.

Keystone

Ordinary

Disruption Missile

Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Barrier Breakdown Lv1 for 2 turns.

Keystone

Ordinary

Armor-cutting Missile

Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Armor Weakening Lv1 for 2 turns.

Keystone

Ordinary

Reinforcement Strafe

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Steel Will Lv1 for 2 turns.

Keystone

Ordinary

Machine gun Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 total (110+220% attack) physical damage to a single enemy.

Keystone

Ordinary

Quick Reload Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 total (90+180% attack) physical damage to a single enemy.

Keystone

Ordinary

Light Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 total (200+380% attack) physical damage to a single enemy.

Keystone

Ordinary

Barrier Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 total physical damage to a single enemy, gaining Plasma Shield Lv1 for 2 turns.

Keystone

Ordinary

Buffer Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 total physical damage to a single enemy, gaining Kinetic Buffer Lv1 for 2 turns.

Keystone

Ordinary

Absorb Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Energy Absorption Lv1 for 2 turns.

Keystone

Ordinary

power Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 attacks' worth of physical damage to a single enemy, gaining Firepower Enhancement Lv1 for 1 turn.

Keystone

Ordinary

Depuration Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, and before attacking, dispels 1 random debuff on yourself.

Keystone

Ordinary

Strengthen Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining 2 random Lv1 buffs.

Keystone

Ordinary

Steel Shooting

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Steel Will Lv2 for 2 turns.

Keystone

Ordinary

Steel Storm

Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy. After attacking, the skill coefficient is increased by 100%, base cooldown -1, up to 2 times. If the limit has been reached before the attack, move 1 space after attacking.

Keystone

Ordinary

Invading Shield Strike

Use a shield slam to deal 1 physical damage to a single enemy. After hitting, has a high chance to add Force Field Nullification Lv3 for 2 turns.

Keystone

Ordinary

Heavy Shield Strike

Use a shield slam to deal 1 physical damage to a single enemy. During the skill, substitute 17% of physical armor and energy armor for the attack.

Keystone

Ordinary

Metal Guard

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to deploy a defense field and gain Iron Guard for 2 turns.

Keystone

Ordinary

Core Linking

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to deploy a defense field and gain Guard Link for 2 turns, adding Core Link to a single ally.

Keystone

Ordinary

Barrier Reconstruction

[Can be used once per turn] Gain Shield Reconstruction Lv3 for 2 turns.

Keystone

Ordinary

Blocking Matrix

[Can be used once per turn] Gain Block Matrix Lv3 for 2 turns.

Keystone

Ordinary

Shield Attack

Use a shield slam to deal 1 physical damage to a single enemy, gaining Steel Will Lv1 and Plasma Shield Lv1 for 2 turns.

Keystone

Ordinary

Light Attack

Use a shield slam to deal 1 physical damage to a single enemy.

Keystone

Ordinary

Iron Wall

Raise the shield to grant Iron Will Lv1 to allies in range for 2 turns.

Keystone

Ordinary

Barrier Enhancement

Raise the shield to grant Plasma Shield Lv1 to allies in range for 2 turns.

Keystone

Ordinary

Barrier Guard

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to deploy a defense field and gain Barrier Guard for 2 turns.

Keystone

Ordinary

Emergency Reconfiguration

[Can be used once per turn] Ignore Shield Break and adjust shield to 25%.

Keystone

Ordinary

Steel Shotgun

Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy, and gaining Steel Will Lv1 for 2 turns.

Keystone

Ordinary

Precision Shotgun

Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range, with a +20% hit rate.

Keystone

Ordinary

Penetration Shotgun

Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range, ignoring physical armor by +30%.

Keystone

Ordinary

Refactoring Shotgun

Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range. For each target hit, restore 10% of max shield value, up to 3 targets.

Keystone

Ordinary

Focus Shotgun

Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy.

Keystone

Ordinary

Quick Reload Shotgun

Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy.

Keystone

Ordinary

light Shotgun

Converged shot, ignoring block, dealing 6 physical damage to a single enemy.

Keystone

Ordinary

Barrier Shotgun

Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy, gaining Plasma Shield Lv1 for 2 turns.

Keystone

Ordinary

Corrosion Shotgun

Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range. After hitting, has a high chance to add Momentum Downgrade Lv2 for 2 turns.

Keystone

Ordinary

Disruption Shotgun

Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range. After hitting, has a high chance to add Aiming Interference Lv2 for 1 turn.

Keystone

Ordinary

Depuration Shotgun

Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy. Before attacking, dispel 1 random debuff on yourself.

Keystone

Ordinary

Defense Shotgun

Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy, gaining Balanced Attack and Defense for 1 turn.

Keystone

Ordinary

Overload Area

Activate the continuous force field and trigger the Overload Zone centered on yourself for 2 turns.

Keystone

Ordinary

Fire Aura

Activate the continuous force field and trigger the Firepower Aura centered on yourself for 2 turns.

Keystone

Ordinary

Dodge Aura

Activate the continuous force field and trigger the Evasion Aura centered on yourself for 2 turns.

Keystone

Ordinary

Meteor Strike

Transfer shield energy to the weapon and deal physical damage to a single enemy, gaining Shock Amplification Lv1 for 1 turn.

Keystone

Ordinary

Fire Meteor

Transfer shield energy to the weapon and deal physical damage to a single enemy, gaining Firepower Enhancement Lv1 for 1 turn.

Keystone

Ordinary

Sharp Meteor

Transfer shield energy to the weapon and deal physical damage to a single enemy, gaining Sharpened Bullet Lv1 for 2 turns.

Keystone

Ordinary

Harvest Meteor

Transfer shield energy to the weapon and deal physical damage to a single enemy. If the skill kills, it immediately finishes cooling down.

Keystone

Ordinary

Shock Meteor

Transfer shield energy to the weapon and deal physical damage to enemies in range, gaining Shock Amplification Lv2 for 1 turn.

Keystone

Ordinary

Power Catcher

Fire a large hook in front of you, dealing physical damage to a single enemy and pulling them to you.

Keystone

Ordinary

Flame Catcher

Fire a large hook in front of you, dealing physical damage to a single enemy and pulling them to you, with a high chance to add Burning Vulnerability Lv2 for 2 turns.

Keystone

Burn

Self-Defense Barrage

Transfer shield energy to the weapon and deal physical damage to a single enemy. After hitting, if the target has a Burning debuff, restore 20% of your max health or 16% of your max shield value.

Keystone

Burn

Phoenix's Breath

Fire virtual particles to generate high-frequency force fields around your allies, granting Phoenix's Breath to allies in range. If the target's burning skills and core count are greater than or equal to 3, additionally grant Battlefield Repair for 2 turns.

Keystone

Burn

Burning Nova

Activate the continuous force field and trigger the Burning Nova centered on yourself for 2 turns.

Keystone

Burn

Flame Missile

Fire multiple missiles to bomb the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Repair Interference Lv1 for 2 turns.

Keystone

Burn

Aluminium Heat Shot

[Can be used after the enemy is applied with 10 layers of Overflowing Fire] Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 physical damage to a single enemy, and adding 1 layer of Overflowing Fire to enemies within 4 surrounding squares for 2 turns, adding 1 layer of Combustion to allies within 4 surrounding squares for 2 turns.

Keystone

Burn

Armor-Piercing Shot

Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 physical damage to a single enemy. After hitting, if the target has Overflowing Fire, consume it to deal 1 true damage, otherwise add 1 layer for 2 turns.

Keystone

Burn

Fire Possession

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining Fire Attach for 2 turns.

Keystone

Burn

Flame Shield

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, consuming 32% of current shield value or 40% of current health, gaining a Flammable Shield for 2 turns.

Keystone

Burn

Blaze Barrier

Activate the continuous force field and trigger the Blaze Shield centered on yourself for 1 turn.

Keystone

Burn

Smoke Screen Ejection

Consume 32% of current shield value or 40% of current health, dealing physical damage to enemies in range. After hitting, has a high chance to add 1 layer of Flammable.

Keystone

Burn

Ice Shotgun

Fire shotgun pellets, ignoring block, dealing 6 physical damage to a single enemy. After hitting, if the target is within 1 square, has a high chance to add Weapon Freeze, otherwise has a high chance to add Device Freeze, both for 2 turns.

Keystone

Frozen

Ice Catcher

Fire a large hook in front of you, dealing physical damage to a single enemy and pulling them to you, with a high chance to add Frost Vulnerability Lv2 for 2 turns.

Keystone

Frozen

Ice Nova

Activate the continuous force field and trigger the Frost Nova centered on yourself for 2 turns.

Keystone

Frozen

Defense Matrix

Fire virtual particles to generate high-frequency force fields around your allies, granting the Defense Matrix to allies in range. If the target's Frost skills and core count are greater than or equal to 3, additionally apply System Suppression.

Keystone

Frozen

Cryogenic Nitro Ball

Fire multiple missiles to bomb the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Energy Solidification Lv1 for 2 turns.

Keystone

Frozen

Condensation Shooting

Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 physical damage to a single enemy. After hitting, has a very low chance to add Absolute Freeze for 1 turn. For each frozen enemy within 1 square, the chance of application slightly increases.

Keystone

Frozen

Absolute Freeze

Use Shield Slam to deal physical damage to a single enemy, 310 + 630% of attack, and extend the target's Absolute Freeze for an additional turn.

Keystone

Frozen

Frost Shield

Activate the defense field and gain the Ice Shield for 1 turn.

Keystone

Frozen

Winter Shield

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining Zero Degree Ice for 2 turns.

Keystone

Frozen

Arc Star

Transfer shield energy to the weapon, dealing energy damage to a single enemy. After hitting, has a high chance to add 2 layers of Electrocution.

Keystone

Electric

Electric Catcher

Fire a large hook in front of you, dealing energy damage to a single enemy and pulling them to you, with a high chance to add Electromagnetic Vulnerability Lv2 for 2 turns.

Keystone

Electric

Starry Barrage

Transfer shield energy to the weapon, dealing energy damage to enemies in range. If the target has Electromagnetic Debuff, critical damage +20%.

Keystone

Electric

Electromagnetic Bombardment

Fire multiple missiles to bomb the target area, dealing 6 energy damage to enemies in range. After hitting, has a high chance to add Current Entanglement Lv1 for 2 turns.

Keystone

Electric

Electromagnetic effect

Fire virtual particles to generate high-frequency force fields around your allies, granting Electromagnetic Effect to allies in range. If the target's Electromagnetic skills and core count are greater than or equal to 3, additionally apply Magnetized Conductive Flow.

Keystone

Electric

Electric Nova

Activate the continuous force field and trigger the Electromagnetic Nova centered on yourself for 2 turns.

Keystone

Electric

Electric Shootgun

Fire shotgun pellets, ignoring block, dealing 1 energy damage to enemies in range. Critical hit rate +20%, and after a critical hit, apply 2 layers of Electrocution.

Keystone

Electric

Electromagnetic Missiles

When using the skill, if you have at least 10 energy, consume it. After hitting, has a high chance to add Electromagnetic Vulnerability Lv1 for 3 turns.

Keystone

Electric

Electric Shooting

Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 energy damage to a single enemy.

Keystone

Electric

Electric Barrier

Activate the defense field and gain the Electrode Shield for 1 turn.

Keystone

Electric

Higher Current

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining High-Voltage Current for 2 turns.

Keystone

Electric

Charge Guard

[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining Charging Defense for 2 turns. When using the skill, if you have at least 10 energy, consume it. During the Guard, after receiving a single-target active attack, restore 10 energy.

Keystone

Electric

Buster

Skill Name
Description
Class
Type

Fire Catapult

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy. After hitting, trigger a ricochet and gain Firepower Enhancement for 1 turn.

Buster

Ordinary

Weakness Catapult

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy. After hitting, gain Weakness Lock for 1 turn.

Buster

Ordinary

Mist Dissipates

Emit ionized gas, causing a system short circuit in the mecha, dealing energy damage to enemies in range. After hitting, dispel 1 buff.

Buster

Ordinary

Filthy Mist

Emit ionized gas, causing a system short circuit in the mecha, dealing energy damage to enemies in range. After hitting, dispel 1 buff.

Buster

Ordinary

Dispersion Grenade

Fire a 450MM caliber grenade, dealing physical damage to enemies in range. After hitting, dispel 1 buff.

Buster

Ordinary

Filth Grenade

Fire a 450MM caliber grenade, dealing physical damage to enemies in range. After hitting, has a high chance to apply a random level 1 debuff.

Buster

Ordinary

Precision Beam Cannon

Converge particle beams and strike the target area with 0.7C light speed, dealing a total of 3 energy damage to all enemies in range. Hit rate +20%.

Buster

Ordinary

Arrow Beam Cannon

Converge particle beams and strike the target area with 0.7C light speed, dealing a total of 3 energy damage to all enemies in range. For each 1 square of distance between the target and yourself, the skill coefficient increases by 15%, up to 5 squares.

Buster

Ordinary

Penetration Beam Cannon

Converge particle beams and strike the target area with 0.7C light speed, dealing a total of 3 energy damage to all enemies in range. Ignore energy armor +30%.

Buster

Ordinary

Focus Laser

Converge particle beams and strike the target area with 0.7C light speed, dealing 3 energy damage to all enemies in range. If the number of targets is less than or equal to 2, skill coefficient +180%, if it’s exactly 1, additionally +180%. After this skill kills an enemy, the cooldown is immediately completed.

Buster

Ordinary

High Explosive Grenade

Fire a 450MM caliber grenade, dealing physical damage to enemies in range. Critical hit rate +20%.

Buster

Ordinary

Penetration Grenade

Fire a 450MM caliber grenade, dealing physical damage to enemies in range. Physical penetration +50%.

Buster

Ordinary

Force Field Blast

Fire a 450MM caliber grenade, dealing physical damage to enemies in range. After hitting, has a high chance to apply Force Field Dissipation Lv1 for 2 turns.

Buster

Ordinary

Charge Laser

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Nuclear Fusion Battery Lv1 for 2 turns.

Buster

Ordinary

Convergence Laser

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Electromagnetic Convergence Lv1 for 1 turn.

Buster

Ordinary

Precision Laser

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Multi-dimensional Calibration Lv1 for 2 turns.

Buster

Ordinary

Efficient Laser

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces.

Buster

Ordinary

Fire Catapult

Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Firepower Enhancement Lv2 for 1 turn.

Buster

Ordinary

Ball Lightning

Converge electric energy into the gun, firing an energy sphere that deals energy damage to a single enemy, with 2 bounces. Gain Continuous Fire for 2 turns.

Buster

Ordinary

Block Cannon

Fire depleted uranium armor-piercing rounds that penetrate the target, dealing physical damage to a single enemy. After hitting, has a high chance to apply Route Block Lv1 for 1 turn.

Buster

Ordinary

Dispersion Cannon

Fire depleted uranium armor-piercing rounds that penetrate the target, dealing physical damage to a single enemy. After hitting, has a high chance to apply Aim Disruption Lv1 for 1 turn.

Buster

Ordinary

Doom Cannon

Fire depleted uranium armor-piercing rounds that penetrate the target, dealing physical damage to a single enemy. After hitting, spread 1 debuff to surrounding enemies within 2 squares.

Buster

Ordinary

Strategic Bombardment

Fire multiple micro-missiles, dealing a total of 6 physical damage. Critical hit rate +20%.

Buster

Ordinary

Precision Bombardment

Fire multiple micro-missiles, dealing a total of 6 physical damage. Hit rate +20%.

Buster

Ordinary

Penetration Bombardment

Fire multiple micro-missiles, dealing a total of 6 physical damage. Ignore physical armor +30%.

Buster

Ordinary

Shield Breaker

Fire multiple micro-missiles, dealing a total of 6 physical damage to a single enemy. After hitting, has a high chance to apply Barrier Breakdown Lv2 for 2 turns.

Buster

Ordinary

High Explosive Projectile

Fire a large missile, bombing the target area, dealing physical damage to enemies in range. Hit rate +20%.

Buster

Ordinary

Resonant Projectile

Fire a large missile, bombing the target area, dealing physical damage to enemies in range. If the number of targets is greater than or equal to 3, skill coefficient +150%.

Buster

Ordinary

Atomic Explosion

Fire a large missile, bombing the target area, dealing physical damage to enemies in range. Before attacking, apply Explosion for 2 turns.

Buster

Ordinary

Structural Reinforcement

Use the Radiance Auxiliary Module to optimize the resonance state, granting a single ally Steel Will Lv2 for 2 turns.

Buster

Ordinary

Adaptability Enhancement

Use the Radiance Auxiliary Module to optimize the resonance state, granting a single ally Plasma Shield Lv2 for 2 turns.

Buster

Ordinary

Efficient Charge

Use the Radiance Auxiliary Module to optimize the resonance state, restoring 40 energy to self.

Buster

Ordinary

Electric Thrower

Spray ionized gas to short-circuit the mech system, dealing 3 instances of energy damage to enemies in range. If the target's shield is empty, skill coefficient +60%.

Buster

Ordinary

Light Laser

Continuously fire energy bullets, dealing a total of 5 instances of energy damage to a single enemy.

Buster

Ordinary

Laser Beam

Fire a plasma shell, dealing energy damage to a single enemy with 2 bounces.

Buster

Ordinary

Flamestrike Bombing

Fire multiple missiles, bombing the target area, dealing a total of 6 instances of physical damage to enemies in range. After hitting, there is a high chance to apply Repair Interference Lv1 for 2 turns.

Buster

Burn

Ion Beam

Converge electric energy into the gun, firing a high-energy laser that deals a total of 3 instances of energy damage to a single enemy. After hitting, if there is a burn debuff, add 1 instance of true damage (16% max shield value or 20% max health value).

Buster

Burn

Expansive Flame Laser

Converge thermal energy into the gun, firing a high-energy laser that deals 1 instance of energy damage to a single enemy with 2 bounces. After hitting, there is a high chance to apply 1 layer of Flammable.

Buster

Burn

Flame Cannon

Fire depleted uranium armor-piercing rounds to detonate the target, dealing 1 instance of physical damage to a single enemy and surrounding enemies. After hitting, there is a high chance to apply 1 layer of Overflowing Fire for 2 turns.

Buster

Burn

Vengeful Flame

Consume 32% of current shield or 40% of current health to deal 1 instance of physical damage to enemies in range. Skill damage increases by 25% of the health and shield lost by the user.

Buster

Burn

Vengeful Flame

Consume 32% of current shield or 40% of current health to deal 1 instance of physical damage to enemies in range. Skill damage increases by 25% of the health and shield lost by the user.

Buster

Burn

Ignition Preparation

Use the Radiance Support Module to optimize the resonance state, adding 2 layers of Combustion to a single ally and restoring 10 energy.

Buster

Burn

Extinction Blaze

Discharge overheated plasma, burning the target area. Deal 3 instances of physical damage to enemies in range. After hitting, apply 1 instance of Combustion damage. Before attacking, an additional layer of Combustion can be triggered. [Available after receiving 5 damage from allies]

Buster

Burn

Flame Fury

Spray overheated plasma, burning the target area. Deal 3 instances of physical damage to enemies in range. After hitting, there is a high chance to apply 1 layer of Overflow Fire for 2 turns.

Buster

Burn

Collapsing Star

[Available in Siege Mode] Gather particle beam streams and strike the target area at 0.7C light speed, dealing 3 instances of energy damage to enemies in range. Critical hit rate +20%. After each critical hit, add 1 additional instance of energy damage.

Buster

Electric

Laser Beam

Concentrate electrical energy in the gun and fire a high-energy laser, dealing 3 instances of energy damage to a single enemy. Critical hit rate +20%. If there is an electromagnetic debuff, critical hit damage +20%.

Buster

Electric

Power Surge Grenade

Fire a 450mm caliber grenade, dealing 1 instance of energy damage to enemies in range. After hitting, there is a high chance to apply 1 layer of Electrocuted.

Buster

Electric

Eternal Laser

Concentrate electrical energy in the gun and fire a high-energy laser, dealing 1 instance of energy damage to a single enemy. Bounce 2 times. When using the skill, if you have at least 10 energy, consume it to add +1 bounce. The bounce range is flexible and can bounce to targets that have already been hit, but consecutive targets cannot be repeated.

Buster

Electric

Catapult Current

Concentrate electrical energy in the gun and fire a high-energy laser, dealing 1 instance of energy damage to a single enemy. Bounce 2 times. After hitting, there is a high chance to apply 1 layer of Electrocuted.

Buster

Electric

Mjolnir

[Available in Siege Mode] Request the space station to fire a heavy laser cannon, dealing 1 instance of energy damage to enemies in range. Critical hit rate and critical hit damage +20%. After each critical hit, reduce this skill’s cooldown by 1 turn and restore 10 energy.

Buster

Electric

Siege Mode

[Can only be used if no movement in this turn, limited to 1 use per turn] Stabilize the body, increase output, and enter Siege Mode. If already in this state, exit.

Buster

Electric

Thunderstorm Projectile

Fire a large missile, bombing the target area. Deal 1 instance of energy damage to enemies in range. Critical hit rate +20%. After each critical hit, reduce this skill’s cooldown by 1 turn.

Buster

Electric

Ice Thrower

Spray liquid nitrogen, freezing the target area. Deal 3 instances of physical damage to enemies in range. After hitting, if frozen, there is a chance to apply Absolute Freeze for 1 turn.

Buster

Frozen

Permafrost

Fire submunition warheads, bombing the target area. Deal 1 instance of physical damage to enemies in range. Hit rate +20%. If the target's class is Assault, Destroyer, or Spider, apply Weapon Freeze; otherwise, apply Device Freeze, both for 2 turns, but gain Emergency Cooling for 2 turns.

Buster

Frozen

Ice Missile

Fire multiple mini missiles, dealing 6 instances of physical damage to a single enemy. After hitting, there is a high chance to apply Frost Weakness Lv2 for 2 turns.

Buster

Frozen

Ice energy conversion

Continuously fire energy bullets, dealing 5 instances of energy damage to a single enemy. After hitting, if there is a frost debuff, subtract 20 energy.

Buster

Frozen

0-Degree Impact

Gather particle beam streams and strike the target area at 0.7C light speed, dealing 3 instances of energy damage to all enemies in range. After hitting, randomly reset the cooldown of 1 skill that is currently on cooldown.

Buster

Frozen

Bullseye

Skill Name
Description
Class
Type

Depuration Shooting

Accelerate the barrel rotation and unleash firepower, dealing 10 instances of physical damage to a single enemy.

Bullseye

Ordinary

Penetrate

Through the aiming scope, prepare for long-range sniping, dealing 1 instance of physical damage to a single enemy.

Bullseye

Ordinary

Rifle Sniper

Precise aim, dealing 1 instance of physical damage to a single enemy.

Bullseye

Ordinary

Penetration Sniper

Precise aim, dealing 1 instance of physical damage to a single enemy, ignoring 30% of physical armor.

Bullseye

Ordinary

Quick Sniper

Quick aim, dealing 2 instances of physical damage to a single enemy.

Bullseye

Ordinary

Concentration Sniper

Precise aim, dealing 1 instance of physical damage to a single enemy, critical hit rate +20%.

Bullseye

Ordinary

Oppression Sniper

Precise aim, dealing 1 instance of physical damage to a single enemy. If the target has a debuff, skill coefficient +150%.

Bullseye

Ordinary

Lethal Sniper

Quick aim, dealing 2 instances of physical damage to a single enemy, with the first hit's critical hit rate +40%.

Bullseye

Ordinary

Unmoved Sniper

Precise aim, dealing 1 instance of physical damage to a single enemy. If no movement was made before the attack, skill coefficient +150%.

Bullseye

Ordinary

Supercharge Sniper

Precise aim, dealing 1 instance of physical damage to a single enemy. If the user has a buff, skill coefficient +150%.

Bullseye

Ordinary

Breaking Sniper

Quick aim, dealing 2 instances of physical damage to a single enemy. The first hit ignores 60% of physical armor.

Bullseye

Ordinary

Nirvana Sniper

Use an unstable armor-piercing round to devastate the target, dealing 1 instance of physical damage to a single enemy. Hit rate -20%.

Bullseye

Ordinary

Sniper Strike

Quick aim, dealing 2 instances of physical damage to a single enemy. The first hit ignores 80% of physical armor, and the second hit has a +60% critical hit rate against health.

Bullseye

Ordinary

Berserker Sniper

Quick aim, dealing 2 instances of physical damage to a single enemy. If this skill kills the target, its cooldown resets immediately.

Bullseye

Ordinary

Shadow Hunter

Through the aiming scope, prepare a perfect shot, dealing 1 instance of physical damage to a single enemy. If the user is cloaked, critical hit rate +50%. Upon a critical hit, the cloak does not vanish and its duration is extended by 1 turn.

Bullseye

Ordinary

Annihilation Beam

Erupt high-temperature plasma, melting the target area and dealing 5 instances of energy damage to enemies within the range. For targets within 3 tiles, skill coefficient -250%. For each buff or debuff, skill coefficient +25%, up to a maximum of 5. Upon hit, dispels all buffs and debuffs.

Bullseye

Ordinary

Heavy Laser

Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy.

Bullseye

Ordinary

Penetration Laser

Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy, ignoring 30% of energy armor.

Bullseye

Ordinary

Fusion Laser

Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy, critical hit rate +20%.

Bullseye

Ordinary

Penetration Energy Rifle

Concentrate fission energy to trigger a regional explosion, dealing 1 instance of energy damage to all enemies in the area, ignoring 30% of energy armor.

Bullseye

Ordinary

Star Destroyer

Concentrate fission energy to trigger a regional explosion, dealing 1 instance of energy damage to all enemies in the area, critical hit rate +20%.

Bullseye

Ordinary

Power Energy Rifle

Focus an energy beam to bombard the target area, dealing 3 instances of energy damage to all enemies in the range, ignoring 30% of energy armor. For targets within 3 tiles, skill coefficient -75%.

Bullseye

Ordinary

Fusion Energy Rifle

Focus an energy beam to bombard the target area, dealing 3 instances of energy damage to all enemies in the range, critical hit rate +20%. For targets within 3 tiles, skill coefficient -75%.

Bullseye

Ordinary

Prism Shooting

If this skill is off cooldown before the user’s turn ends, its skill coefficient increases by +250%, up to 3 times. Upon use, the bonus is reset.

Bullseye

Ordinary

Energy Cannon

Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy, and gain Quick Sniping.

Bullseye

Ordinary

Optical Module

Focus an energy beam to bombard the target area, dealing 3 instances of energy damage to enemies in range. For targets within 3 tiles, skill coefficient -255%. Before the attack, equalize the current HP and shield percentages of the user and the target.

Bullseye

Ordinary

Calibration unit

Activate the enhancement module, gaining Electromagnetic Effect and Electromagnetic Amplification Lv2 for 1 turn.

Bullseye

Ordinary

Drones Attack

Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of physical damage to a single enemy, then move once.

Bullseye

Ordinary

Drones Search

Deploy combat drones to lock onto the target and fire missiles, dealing 5 instances of physical damage to a single enemy, then move twice.

Bullseye

Ordinary

Movement Prediction

Activate the Weakness Analyzer, applying a high chance of Route Blocking Lv3 to a single enemy for 2 turns.

Bullseye

Ordinary

Quick Repair

Activate the energy module, restoring 40 energy.

Bullseye

Burn

Air Superiority Strike

Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of physical damage to a single enemy.

Bullseye

Burn

Lava Spiral

Concentrate fission energy to trigger an area explosion, dealing 1 instance of energy damage to all enemies in range.

Bullseye

Burn

Flame Amplifier

Activate the enhancement module, gaining Weakness Freeze Lv3 for 2 turns.

Bullseye

Burn

Flame Scan

Activate the Weakness Analyzer, applying a high chance of Repair Disruption Lv2 and Burning Vulnerability Lv2 to a single enemy, both lasting 2 turns.

Bullseye

Burn

Flame Pierce

Through the aiming scope, prepare a perfect shot, dealing 1 instance of physical damage to a single enemy. On hit, if the target has a Burn debuff, deal 1 instance of true damage.

Bullseye

Burn

Flame Wave

Deploy a seismic detonation device to the designated area, dealing 3 instances of physical damage to enemies in range. On hit, there’s a high chance of applying 1 stack of Overheat for 2 turns.

Bullseye

Burn

Siege Mode

Activate the enhancement module, gaining Phoenix Breath and Burning Amplification Lv2 for 1 turn.

Bullseye

Electric

EM Amplifier

Activate the optical module, cloaking the user for 1 turn.

Bullseye

Electric

Electric Drones

Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of energy damage to a single enemy. On hit, if the target’s Shock stacks are full, move twice more.

Bullseye

Electric

Electric Scan

Activate the Weakness Analyzer, applying a high chance of Electric Bind Lv2 and Electromagnetic Vulnerability Lv2 to a single enemy, both lasting 2 turns.

Bullseye

Electric

Disillusionment

Through the aiming scope, prepare a perfect shot, dealing 1 instance of energy damage to a single enemy. On hit, if the target’s Shock stacks are full, reduce the current cooldown of all allied skills within 3 tiles by 1.

Bullseye

Electric

Ultimate Chain

[Usable in Siege Mode] Quick Aim, dealing 2 instances of energy damage to a single enemy. If this skill kills or breaks a shield, it immediately resets cooldown, grants 1 stack of Overheat, and attacks again.

Bullseye

Electric

Magnetic Sniper

Through the aiming scope, prepare a perfect shot, dealing 1 instance of energy damage to a single enemy. Critical rate +20%. If the target has an Electromagnetic debuff, critical damage +20%.

Bullseye

Electric

Frost Swarm

Launch a Swarm Hive, scanning a single enemy. If the number of attack skills is greater than or equal to the number of support skills, there is a high chance of applying Weapon Freeze; otherwise, there is a high chance of applying Device Freeze, both lasting 2 turns.

Bullseye

Frozen

Foot Sniper

Through the aiming scope, prepare a perfect shot, dealing 1 instance of physical damage to a single enemy. On hit, there is a high chance of applying Leg Freeze for 2 turns.

Bullseye

Frozen

Ice Sniper

Through the aiming scope, prepare a perfect shot to eliminate a single enemy whose current HP and shield combined are below a threshold. If the condition is not met, it deals 1 instance of physical damage. If this skill kills, it immediately resets cooldown. If the target has Absolute Freeze, this skill ignores range, block, and guard effects.

Bullseye

Frozen

Ice Drones

Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of physical damage to a single enemy. On hit, if the target is frozen, move twice more.

Bullseye

Frozen

Ice Amplifier

Stabilize the frame and boost output, entering Siege Mode. If already in this state, exit Siege Mode.

Bullseye

Frozen

Apostle

Skill Name
Description
Class
Type

Nano Maintenance

Deploy floating drones to repair damaged components, restoring HP or shield to allies in the area 3 times and dispelling 1 debuff.

Apostle

Ordinary

Purification Repair

Deploy floating drones to repair damaged components, dispelling 2 debuffs from allies in the area and restoring HP or shield 3 times.

Apostle

Ordinary

Floating Gun

Deploy floating drones to invade enemy systems, dealing 3 instances of energy damage to enemies in the area and dispelling 1 buff.

Apostle

Ordinary

Nano Blocking

Deploy floating drones to invade enemy systems, dealing 3 instances of HP or shield damage to enemies in the area. On hit, there is a high chance of applying Signal Jam for 2 turns.

Apostle

Ordinary

Nano Immunity

Deploy floating drones to repair damaged components, restoring HP or shield to allies in the area 3 times and granting Counter-Invasion for 2 turns.

Apostle

Ordinary

Offset Plasma

Launch a high-energy plasma projectile, dealing 4 instances of energy damage to a single enemy. On hit, there is a high chance of applying Forcefield Nullification Lv2 for 2 turns.

Apostle

Ordinary

Collapsed Plasma

Launch a high-energy plasma projectile, dealing 4 instances of energy damage to a single enemy. On hit, there is a high chance of applying Barrier Collapse Lv3 for 2 turns.

Apostle

Ordinary

Full Upgrade

Deliver a nano-crystal amplification unit to enhance output efficiency, granting a single ally Firepower Boost Lv2, Weakness Lock Lv2, and Counter-Debuff, all for 2 turns.

Apostle

Ordinary

Tactical Restart

[Usable once per turn] Deliver a nano-crystal amplification unit to reboot an ally. If the target has completed their action, they gain an extra turn. If their current HP or shield is not full, restore 50% max HP or 40% max shield once; otherwise, grant Full Reinforcement.

Apostle

Ordinary

Defense Wave

Deliver a nano-crystal amplification unit to enhance output efficiency, granting a single ally Iron Will Lv2, Plasma Shield Lv2, and Counter-Corrosion, all for 3 turns.

Apostle

Ordinary

Strike Wave

Deliver a nano-crystal amplification unit to enhance output efficiency, granting a single ally Shock Amplification Lv2, Electromagnetic Focus Lv2, and Fusion Battery Lv2, all for 2 turns.

Apostle

Ordinary

Repair Wave

Deliver the ultra-micro crystal amplification module, enhancing output efficiency, and grant a single ally Kinetic Buffer Lv2, Energy Absorption Lv2, and Auto Repair Lv2, each lasting 3 turns.

Apostle

Ordinary

Galloping Wave

Deliver the ultra-micro crystal amplification module, enhancing output efficiency, and grant a single ally Ion Thrusters Lv2, Multidimensional Calibration Lv2, and Ballistic Calculation Lv2, each lasting 2 turns.

Apostle

Ordinary

Repair Ray

Fire a composite ray, dealing 5 instances of energy damage to enemies in the area. On hit, there is a high chance of applying a random Level 2 debuff. Restore HP or shield to allies in the area 5 times and apply a random Level 2 buff. If the number of targets is 3 or more, increase the number of effects by 1 and the effect level by 1.

Apostle

Ordinary

Sonic Boom

Generate a high-intensity sonic boom, dealing 1 instance of physical damage to enemies in the area. On hit, there is a high chance of applying Aim Disruption Lv3 for 1 turn.

Apostle

Ordinary

Reinforcement Support

Deploy drones to patrol, enhancing allied units, and grant Iron Will Lv2 to allies in the area for 3 turns.

Apostle

Ordinary

Firing Support

Deploy drones to patrol, enhancing allied units, and grant Firepower Boost Lv2 to allies in the area for 2 turns.

Apostle

Ordinary

Barrier Support

Deploy drones to patrol, enhancing allied units, and grant Plasma Shield Lv2 to allies in the area for 3 turns.

Apostle

Ordinary

Boost Support

Deploy drones to patrol, enhancing allied units, and grant Ion Thrusters Lv1 to allies in the area for 3 turns.

Apostle

Ordinary

Repair Support

Deploy drones to patrol, spraying nano repair liquid, restoring HP or shield to allies in the area 1 time and dispelling 1 debuff.

Apostle

Ordinary

Depuration Support

Deploy drones to patrol, spraying nano repair liquid, dispelling 2 debuffs from allies in the area and restoring HP or shield 1 time.

Apostle

Ordinary

Energy Spray

Release nano drones to repair allied units, restoring HP or shield to allies in the area 3 times. After healing, if HP and shields are fully restored, recover 10 energy.

Apostle

Ordinary

Tuning Spray

Release nano drones to repair a single ally, restoring HP or shield 3 times and extending the duration of all buffs by 1 turn.

Apostle

Ordinary

Depuration Spray

Release nano drones to repair allied units, restoring HP or shield to allies in the area 3 times and dispelling 1 debuff.

Apostle

Ordinary

Crystal Spray

Release nano drones to repair a single ally, restoring HP or shield 3 times and dispelling 1 debuff.

Apostle

Ordinary

Armor-cutting Missile

Fire mini-missiles, dealing physical damage to a single enemy 3 times. On hit, there is a high chance to apply Armor Weakening Lv3 for 2 turns.

Apostle

Ordinary

Weaken Missile

Fire mini-missiles, dealing physical damage to a single enemy 3 times. On hit, there is a high chance to apply Steel Corrosion Lv2 for 2 turns.

Apostle

Ordinary

Space Travel

Activate the wormhole device to swap the positions of the selected target. If the target is an enemy, dispel 2 buffs; otherwise, dispel 2 debuffs.

Apostle

Ordinary

Space Rescue

Activate the wormhole device to teleport other allied units within range to your side and restore 25% of maximum health or 20% of maximum shield value once.

Apostle

Ordinary

Full Support

Call for space station support, requesting one attack drone, one repair drone, and one trap drone to be deployed. After any unit dies, this skill’s energy cost is reduced by 20. Using this skill resets its cooldown.

Apostle

Ordinary

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