Skill Description
Striker
Downgrade Shooting
Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage three times to a single enemy. After hitting, there is a high chance to inflict Capacitor Downgrade Lv2 for 2 turns.
Striker
Ordinary
Purification Slash
Blade Slash Combo, dealing physical damage twice to a single enemy. Before the attack, dispels one debuff from the user.
Striker
Ordinary
liberation Slash
Release system restrictions, dealing energy damage once to a single target and causing System Lockdown for 1 turn.
Striker
Ordinary
liberation Shooting
Release system restrictions, dealing physical damage four times to a single enemy and causing System Lockdown for 1 turn.
Striker
Ordinary
Disruption Grenade
Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. After hitting, there is a high chance to inflict Targeting Disruption Lv1 for 1 turn.
Striker
Ordinary
Heavy Grenade
Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. After hitting, there is a high chance to inflict Mobility Load Lv1 for 2 turns.
Striker
Ordinary
Weakening Grenade
Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. After hitting, there is a chance to inflict Armor Weakening Lv1 for 2 turns.
Striker
Ordinary
Head-on Blast
Fires a 450mm-caliber shell at enemies within a range, dealing physical damage once. If the target’s shield is full, the skill’s effectiveness increases by 60%.
Striker
Ordinary
Buffer Rifle
Fires an Ice Bomb at a single enemy and the enemy behind them, dealing physical damage once. After hitting, if the target has the Frost debuff, 10 energy is drained from them.
Striker
Ordinary
Adaptation Rifle
Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage once to a single enemy and gaining Kinetic Buffer Lv1 for 2 turns.
Striker
Ordinary
Sharp Rifle
Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage once to a single enemy and gaining Energy Absorption Lv1 for 2 turns.
Striker
Ordinary
War Analyze
Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage once to a single enemy and gaining Sharpened Bullet Lv2 for 2 turns.
Striker
Ordinary
Weapon Break
Through the electromagnetic field, the bullet is greatly accelerated, dealing physical damage three times to a single enemy. After hitting, inflicts Battlefield Analysis for 2 turns (if the state is already present, it will first dispel before applying).
Striker
Ordinary
Absorption Slash
Consumes 32% of current shield value or 40% of current health, dealing physical damage three times to a single enemy. After hitting, there is a high chance to inflict 2 layers of Flammable.
Striker
Ordinary
Light Slash
Blade Slash Combo, dealing physical damage twice to a single enemy.
Striker
Ordinary
Shock Slash
Blade Slash Combo, dealing physical damage twice to a single enemy, gaining Shockwave Amplification Lv1 for 1 turn.
Striker
Ordinary
Head-on Slash
Blade Slash Combo, dealing physical damage twice to a single enemy. When used for the first time, skill coefficient +60%.
Striker
Ordinary
Steel Slash
Blade Slash Combo, dealing physical damage twice to a single enemy, gaining Steel Will Lv1 for 2 turns.
Striker
Ordinary
Penetration slash
Blade Slash Combo, dealing physical damage twice to a single enemy, ignoring 30% of physical armor.
Striker
Ordinary
Light Fiercecut
Uses a long sword to slash the target, dealing physical damage once to a single enemy.
Striker
Ordinary
Quick Fiercecut
Uses a long sword to slash the target, dealing physical damage once to a single enemy. When used for the first time, skill coefficient +60%.
Striker
Ordinary
Fiercecut
Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Firepower Enhancement Lv1 for 1 turn.
Striker
Ordinary
Barrier Fiercecut
Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Plasma Shield Lv1 for 2 turns.
Striker
Ordinary
Adaptation Slash
Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Energy Absorption Lv1 for 2 turns.
Striker
Ordinary
Focus Slash
Uses a long sword to slash the target, dealing physical damage once to a single enemy, increasing critical hit rate by 20%.
Striker
Ordinary
Advantage Slash
Uses a long sword to slash the target, dealing physical damage once to a single enemy. If the target's shield is zero, skill coefficient +30%.
Striker
Ordinary
Revenge Slash
Blade Slash Combo, dealing physical damage twice to a single enemy. For every 30% shield lost by the user, skill coefficient +60%.
Striker
Ordinary
Dodge Slash
Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Ballistic Calculation Lv2 for 1 turn.
Striker
Ordinary
Shock Fiercecut
Uses a long sword to slash the target, dealing physical damage once to a single enemy, gaining Shockwave Amplification Lv2 for 1 turn.
Striker
Ordinary
Sakura lunge
Blade Slash Sakura, thrusting forward and charging to the target's space, dealing physical damage once to enemies in range.
Striker
Ordinary
Rapid Fire
Quickly raise the gun, performing continuous shooting, dealing physical damage four times to a single enemy, gaining Sharpened Bullet Lv1 for 2 turns.
Striker
Ordinary
Wind Breaker
Raises the knife to start the move, thrusting forward and charging to the target's space, dealing physical damage once to enemies in range.
Striker
Ordinary
Light Firing
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy.
Striker
Ordinary
Steel Firing
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Steel Will Lv1 for 2 turns.
Striker
Ordinary
Sharp Firing
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Sharpened Rounds Lv1 for 2 turns.
Striker
Ordinary
Precision Firing
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Ballistic Calculation Lv1 for 1 turn.
Striker
Ordinary
Lockdown Firing
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, gaining Weak Point Lock Lv1 for 2 turns.
Striker
Ordinary
Power Shotgun
Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Firepower Enhancement Lv1 for 1 turn.
Striker
Ordinary
Shock Shotgun
Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Shockwave Amplification Lv1 for 1 turn.
Striker
Ordinary
Bounty Hunter
[Once per turn] Quickly raise the gun and perform continuous shooting, dealing 3 physical damage to a single enemy. If the enemy unit dies, the skill's cooldown is reduced by 2.
Striker
Ordinary
Repair Shotgun
Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range. For each hit, restore 10% of maximum health or 8% of maximum shield, up to 2 times.
Striker
Ordinary
Matrix Shotgun
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, dispelling 1 debuff from yourself before the attack.
Striker
Ordinary
Strengthen Firing
Pending configuration
Striker
Ordinary
Armor Shotgun
Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Steel Will Lv1 for 2 turns.
Striker
Ordinary
Oscillation Shotgun
Load scatter bullets, ignoring obstacles, dealing 1 physical damage to enemies in range, gaining Shockwave Amplification Lv2 for 1 turn.
Striker
Ordinary
Destroy Rush
Back jet plasma gas flow, charge and rush to the target space, dealing 1 physical damage to enemies in range. If there are 2 or more enemies adjacent to you, attack 1 more time.
Striker
Ordinary
Heavy Hammer
Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Mobility Load Lv2 for 1 turn.
Striker
Ordinary
Meteor Smash
Powerful Hammer Strike, dealing 1 physical damage to a single enemy and knocking them back 4 spaces.
Striker
Ordinary
Ready to Fire
[Once per turn] Activate the booster module, gaining Ion Boost Lv2 and Firepower Enhancement Lv2, both for 1 turn.
Striker
Ordinary
Erosion Axe
Swing the giant axe, dealing 1 physical damage to a single enemy, with a high chance of adding Steel Corrosion Lv1 for 2 turns.
Striker
Ordinary
Weapon Erosion
Swing the giant axe, dealing 1 physical damage to a single enemy, with a high chance of adding Offensive Downgrade Lv1 for 2 turns.
Striker
Ordinary
Destroy Hammer
Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Weapon Damage Lv1 for 2 turns.
Striker
Ordinary
Downgrade Hammer
Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Capacitor Downgrade Lv1 for 2 turns.
Striker
Ordinary
Interference Slash
Swing the giant axe, dealing 1 physical damage to a single enemy, with a high chance of adding Targeting Interference Lv1 for 1 turn.
Striker
Ordinary
Weaken Hammer
Powerful Hammer Strike, dealing 1 physical damage to a single enemy, with a high chance of adding Weak Point Exposure Lv1 for 2 turns.
Striker
Ordinary
Axe Slash
Swing the giant axe, dealing 1 physical damage to enemies in range, with a high chance of adding Armor Weakening Lv2 for 2 turns.
Striker
Ordinary
Adam Smash
Activate the jetpack, jumping to the target space and performing a Powerful Hammer Strike, dealing 1 physical damage to enemies in range, with a high chance of adding Mobility Load Lv3 for 1 turn.
Striker
Ordinary
Clear Axe
Swing the giant axe, dealing 1 physical damage to enemies in range, dispelling 1 buff.
Striker
Ordinary
Light Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy.
Striker
Ordinary
Sharp Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Sharpened Rounds Lv1 for 2 turns.
Striker
Ordinary
Buffer Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Kinetic Buffer Lv1 for 2 turns.
Striker
Ordinary
Precision Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Ballistic Calculation Lv1 for 1 turn.
Striker
Ordinary
Lockdown Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining Weak Point Lock Lv1 for 2 turns.
Striker
Ordinary
Amplified Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, gaining 2 random Lv1 buffs.
Striker
Ordinary
Soul Hunter
Activate the chainsaw module, continuously cutting the target, dealing 6 total physical damage to a single enemy. If this skill kills the enemy, gain an additional turn after this action.
Striker
Ordinary
Circular Saw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy.
Striker
Ordinary
Erosion Missile
Launch multiple micro missiles, dealing 4 total physical damage to a single enemy, with a high chance of adding Steel Corrosion Lv1 for 2 turns.
Striker
Ordinary
Interference Missile
Launch multiple micro missiles, dealing 4 total physical damage to enemies in range, with a high chance of adding Targeting Interference Lv2 for 2 turns.
Striker
Ordinary
Downgrade Missile
Launch multiple micro missiles, dealing 6 total physical damage to a single enemy, with a high chance of adding Armor Weakening Lv2 for 2 turns.
Striker
Ordinary
Buzzsaw Slash
Activate the chainsaw module, continuously cutting the target, dealing 6 total physical damage to a single enemy.
Striker
Ordinary
Incendiary Grenade
Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range, gaining 2 stacks of Combustion.
Striker
Burn
Inferno Volley
Quickly raise the gun and perform continuous shooting, dealing 4 total physical damage to a single enemy, gaining Burn Amplification Lv2 for 1 turn.
Striker
Burn
Precision Shot
Accelerate the bullet greatly through an electromagnetic field, dealing 3 physical damage to a single enemy, with a high chance of adding Burning Weakness Lv2 for 2 turns.
Striker
Burn
Blaze Rifle
Accelerate the bullet greatly through an electromagnetic field, dealing 3 total physical damage to a single enemy, with a high chance of adding Weapon Damage Lv2 for 2 turns.
Striker
Burn
Road to Hell
[Can be used after the enemy has 10 stacks of Overfire] Quickly unfold the folding knife and strike the vital point, dealing 1 physical damage to a single enemy, consuming the surrounding 4 squares of the enemy’s Overfire to deal 1 true damage to the target.
Striker
Burn
Flame Hammer
Powerful Hammer Strike, dealing 1 physical damage to a single enemy, knocking them back 2 spaces, and spreading Overfire to 1 adjacent enemy.
Striker
Burn
Flame Chainsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy. If the enemy has a Burning debuff, restore 20% of maximum health or 16% of maximum shield value.
Striker
Burn
Lava Buzzsaw
Activate the chainsaw module, continuously cutting the target, dealing 3 total physical damage to a single enemy, with a high chance of adding Repair Interference Lv2 for 2 turns.
Striker
Burn
Flame Missile
Launch multiple micro missiles, dealing 6 physical damage to enemies in range, with a high chance of adding Repair Interference Lv2 for 2 turns.
Striker
Burn
Flame Crosscut
Revolving Scythe Harvest, dealing 1 physical damage to a single enemy, increasing the Overfire stacks by 1 and consuming them, followed by 1 true damage.
Striker
Burn
Blaze Shotgun
Consume 32% of current shield value or 40% of current health value, ignoring blocking, dealing 1 physical damage to enemies in range, with a high chance of adding 2 stacks of Flammable.
Striker
Burn
Inferno Rush
Back Jet Plasma Stream, charging for a high-speed rush, charging to the target space, dealing 1 physical damage to enemies in range, and gaining Phoenix Breath.
Striker
Burn
Ice Rifle
When using this skill, if at least 10 energy is available, consume it. After the attack, gain Electromagnetic Amplification Lv2 for 2 turns.
Striker
Frozen
Ice Grenade
Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range, with a high chance of adding Energy Solidification Lv1 for 2 turns.
Striker
Frozen
Ice Reaper
Revolving Scythe Harvest, dealing 1 physical damage to a single enemy, with a high chance of adding Leg Freeze for 2 turns.
Striker
Frozen
Ice Slash
Converge frost energy to the sword blade, dealing 1 physical damage to a single enemy, with a high chance of adding Weapon Freeze for 2 turns.
Striker
Frozen
Ice Balls
Quickly raise the gun and perform continuous shooting, dealing 4 physical damage to a single enemy, with a high chance of adding Core Freeze for 2 turns before attacking.
Striker
Frozen
Ice Breaker
Powerful Hammer Strike, eliminating a single enemy whose current health and shield values are below a certain threshold. If the condition is not met, deal 1 physical damage, with Ice Shatter before the attack.
Striker
Frozen
Emergency Refrigeration
[Once per turn] Activate the cryogenic device, preparing for ultra-fast freezing. Before the end of this action, gain Emergency Cooling for 1 turn.
Striker
Frozen
Electric Slash
Use a longsword to slash the target, dealing 1 energy damage to a single enemy, increasing critical hit rate by 20%, and adding 2 stacks of Electrocute on critical hit.
Striker
Electric
Weakness Spread
Swing the sword for a continuous slash, dealing 1 total energy damage to a single enemy.
Striker
Electric
Weakness Spread
When using the skill, if at least 10 energy is available, consume it to transfer 1 debuff from yourself to the target.
Striker
Electric
Lightning Corsscut
Swing the scythe to harvest the target, dealing 1 energy damage to a single enemy.
Striker
Electric
Energy Firing
Load scatter bullets, ignoring blocking, dealing 1 energy damage to enemies in range. When using the skill, if at least 10 energy is available, consume it, and with a high chance of adding Electromagnetic Weakness Lv2 for 3 turns after hitting.
Striker
Electric
Electric Rifle
Accelerate the bullet greatly through an electromagnetic field, dealing 1 energy damage to a single enemy. If the target has an electromagnetic debuff, reduce the cooldown of this skill by 1 turn.
Striker
Electric
Thunder Rifle
Accelerate the bullet greatly through an electromagnetic field, dealing 1 energy damage to a single enemy.
Striker
Electric
Electric Grenade
Launch a 450MM caliber grenade, dealing 1 energy damage to enemies in range, with a high chance of adding Electric Current Entanglement Lv1 for 2 turns after hitting.
Striker
Electric
Electric Missile
Launch multiple micro missiles, dealing 4 total energy damage to a single enemy, with a critical hit rate increase of 20%. When using the skill, if at least 10 energy is available, consume it, and increase critical hit damage by 30%.
Striker
Electric
Thunderstorm Bringer
[Can be used after the enemy has been critically hit 5 times] Swing the claws to tear the target, dealing 1 energy damage to a single enemy, and until the next attack, increase the number of bounces by 2, allowing repeated bounces on the same target.
Striker
Electric
Electric Firing
Quickly raise the gun and perform continuous shooting, dealing 4 energy damage to a single enemy, gaining Electromagnetic Amplification Lv2 for 1 turn.
Striker
Electric
Power Firing
Inject electricity into the gun body to trigger a burst of high electromagnetic damage, dealing 1 energy damage to a single enemy. After hitting, if there is an electromagnetic debuff, restore 20 energy.
Striker
Electric
Lightning Hammer
Powerful Hammer Strike, dealing 1 energy damage to a single enemy, knocking them back 2 spaces, and spreading Electrocute to 1 adjacent enemy.
Striker
Electric
Electric Axe
Swing the giant axe to deal 1 energy damage to a single enemy, with a high chance of adding Electromagnetic Weakness Lv2 for 2 turns.
Striker
Electric
Electric Rush
Back Jet Plasma Stream, charging for a high-speed rush, charging to the target space, dealing 1 energy damage to enemies in range, with a high chance of adding 1 stack of Electrocute.
Striker
Electric
Charging Module
[Once per turn] Activate the boost module to gain Charging.
Striker
Electric
Keystone
Corrosive Shield Strike
Use a shield slam to deal 1 physical damage to a single enemy. After hitting, has a high chance to add Steel Erosion Lv3 for 2 turns.
Keystone
Ordinary
Barrier Strafe
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Plasma Shield Lv2 for 2 turns.
Keystone
Ordinary
Shocking Impact
Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range. After hitting, knock back 1 space.
Keystone
Ordinary
High Explosive Cannon
Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range, ignoring physical armor by +30%.
Keystone
Ordinary
Horizontal Missile
Launch multiple missiles to bombard the target area, dealing 2 physical damage to enemies in range.
Keystone
Ordinary
Vertical Missile
Launch multiple missiles to bombard the target area, dealing 2 physical damage to enemies in range.
Keystone
Ordinary
Ground Grenade
Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range. If the target's shield is full, the skill coefficient is increased by 60%.
Keystone
Ordinary
Head-on Blast
Launch a 450MM caliber grenade, dealing 1 physical damage to enemies in range. If the target's shield is empty, the skill coefficient is increased by 60%.
Keystone
Ordinary
Ruthless Grenade
Launch multiple missiles to bombard the target area, dealing 6 energy damage to enemies in range.
Keystone
Ordinary
Full Salvo
Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range, with a critical hit rate increase of 20%.
Keystone
Ordinary
Disruption Missile
Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Barrier Breakdown Lv1 for 2 turns.
Keystone
Ordinary
Armor-cutting Missile
Launch multiple missiles to bombard the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Armor Weakening Lv1 for 2 turns.
Keystone
Ordinary
Reinforcement Strafe
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Steel Will Lv1 for 2 turns.
Keystone
Ordinary
Machine gun Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 total (110+220% attack) physical damage to a single enemy.
Keystone
Ordinary
Quick Reload Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 total (90+180% attack) physical damage to a single enemy.
Keystone
Ordinary
Light Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 total (200+380% attack) physical damage to a single enemy.
Keystone
Ordinary
Barrier Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 total physical damage to a single enemy, gaining Plasma Shield Lv1 for 2 turns.
Keystone
Ordinary
Buffer Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 total physical damage to a single enemy, gaining Kinetic Buffer Lv1 for 2 turns.
Keystone
Ordinary
Absorb Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Energy Absorption Lv1 for 2 turns.
Keystone
Ordinary
power Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 attacks' worth of physical damage to a single enemy, gaining Firepower Enhancement Lv1 for 1 turn.
Keystone
Ordinary
Depuration Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, and before attacking, dispels 1 random debuff on yourself.
Keystone
Ordinary
Strengthen Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining 2 random Lv1 buffs.
Keystone
Ordinary
Steel Shooting
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy, gaining Steel Will Lv2 for 2 turns.
Keystone
Ordinary
Steel Storm
Accelerate the barrel rotation to unleash firepower, dealing 10 physical damage to a single enemy. After attacking, the skill coefficient is increased by 100%, base cooldown -1, up to 2 times. If the limit has been reached before the attack, move 1 space after attacking.
Keystone
Ordinary
Invading Shield Strike
Use a shield slam to deal 1 physical damage to a single enemy. After hitting, has a high chance to add Force Field Nullification Lv3 for 2 turns.
Keystone
Ordinary
Heavy Shield Strike
Use a shield slam to deal 1 physical damage to a single enemy. During the skill, substitute 17% of physical armor and energy armor for the attack.
Keystone
Ordinary
Metal Guard
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to deploy a defense field and gain Iron Guard for 2 turns.
Keystone
Ordinary
Core Linking
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to deploy a defense field and gain Guard Link for 2 turns, adding Core Link to a single ally.
Keystone
Ordinary
Barrier Reconstruction
[Can be used once per turn] Gain Shield Reconstruction Lv3 for 2 turns.
Keystone
Ordinary
Blocking Matrix
[Can be used once per turn] Gain Block Matrix Lv3 for 2 turns.
Keystone
Ordinary
Shield Attack
Use a shield slam to deal 1 physical damage to a single enemy, gaining Steel Will Lv1 and Plasma Shield Lv1 for 2 turns.
Keystone
Ordinary
Light Attack
Use a shield slam to deal 1 physical damage to a single enemy.
Keystone
Ordinary
Iron Wall
Raise the shield to grant Iron Will Lv1 to allies in range for 2 turns.
Keystone
Ordinary
Barrier Enhancement
Raise the shield to grant Plasma Shield Lv1 to allies in range for 2 turns.
Keystone
Ordinary
Barrier Guard
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to deploy a defense field and gain Barrier Guard for 2 turns.
Keystone
Ordinary
Emergency Reconfiguration
[Can be used once per turn] Ignore Shield Break and adjust shield to 25%.
Keystone
Ordinary
Steel Shotgun
Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy, and gaining Steel Will Lv1 for 2 turns.
Keystone
Ordinary
Precision Shotgun
Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range, with a +20% hit rate.
Keystone
Ordinary
Penetration Shotgun
Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range, ignoring physical armor by +30%.
Keystone
Ordinary
Refactoring Shotgun
Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range. For each target hit, restore 10% of max shield value, up to 3 targets.
Keystone
Ordinary
Focus Shotgun
Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy.
Keystone
Ordinary
Quick Reload Shotgun
Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy.
Keystone
Ordinary
light Shotgun
Converged shot, ignoring block, dealing 6 physical damage to a single enemy.
Keystone
Ordinary
Barrier Shotgun
Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy, gaining Plasma Shield Lv1 for 2 turns.
Keystone
Ordinary
Corrosion Shotgun
Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range. After hitting, has a high chance to add Momentum Downgrade Lv2 for 2 turns.
Keystone
Ordinary
Disruption Shotgun
Fire scattershot, ignoring block, dealing 1 physical damage to enemies in range. After hitting, has a high chance to add Aiming Interference Lv2 for 1 turn.
Keystone
Ordinary
Depuration Shotgun
Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy. Before attacking, dispel 1 random debuff on yourself.
Keystone
Ordinary
Defense Shotgun
Fire scattershot, ignoring block, dealing 6 physical damage to a single enemy, gaining Balanced Attack and Defense for 1 turn.
Keystone
Ordinary
Overload Area
Activate the continuous force field and trigger the Overload Zone centered on yourself for 2 turns.
Keystone
Ordinary
Fire Aura
Activate the continuous force field and trigger the Firepower Aura centered on yourself for 2 turns.
Keystone
Ordinary
Dodge Aura
Activate the continuous force field and trigger the Evasion Aura centered on yourself for 2 turns.
Keystone
Ordinary
Meteor Strike
Transfer shield energy to the weapon and deal physical damage to a single enemy, gaining Shock Amplification Lv1 for 1 turn.
Keystone
Ordinary
Fire Meteor
Transfer shield energy to the weapon and deal physical damage to a single enemy, gaining Firepower Enhancement Lv1 for 1 turn.
Keystone
Ordinary
Sharp Meteor
Transfer shield energy to the weapon and deal physical damage to a single enemy, gaining Sharpened Bullet Lv1 for 2 turns.
Keystone
Ordinary
Harvest Meteor
Transfer shield energy to the weapon and deal physical damage to a single enemy. If the skill kills, it immediately finishes cooling down.
Keystone
Ordinary
Shock Meteor
Transfer shield energy to the weapon and deal physical damage to enemies in range, gaining Shock Amplification Lv2 for 1 turn.
Keystone
Ordinary
Power Catcher
Fire a large hook in front of you, dealing physical damage to a single enemy and pulling them to you.
Keystone
Ordinary
Flame Catcher
Fire a large hook in front of you, dealing physical damage to a single enemy and pulling them to you, with a high chance to add Burning Vulnerability Lv2 for 2 turns.
Keystone
Burn
Self-Defense Barrage
Transfer shield energy to the weapon and deal physical damage to a single enemy. After hitting, if the target has a Burning debuff, restore 20% of your max health or 16% of your max shield value.
Keystone
Burn
Phoenix's Breath
Fire virtual particles to generate high-frequency force fields around your allies, granting Phoenix's Breath to allies in range. If the target's burning skills and core count are greater than or equal to 3, additionally grant Battlefield Repair for 2 turns.
Keystone
Burn
Burning Nova
Activate the continuous force field and trigger the Burning Nova centered on yourself for 2 turns.
Keystone
Burn
Flame Missile
Fire multiple missiles to bomb the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Repair Interference Lv1 for 2 turns.
Keystone
Burn
Aluminium Heat Shot
[Can be used after the enemy is applied with 10 layers of Overflowing Fire] Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 physical damage to a single enemy, and adding 1 layer of Overflowing Fire to enemies within 4 surrounding squares for 2 turns, adding 1 layer of Combustion to allies within 4 surrounding squares for 2 turns.
Keystone
Burn
Armor-Piercing Shot
Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 physical damage to a single enemy. After hitting, if the target has Overflowing Fire, consume it to deal 1 true damage, otherwise add 1 layer for 2 turns.
Keystone
Burn
Fire Possession
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining Fire Attach for 2 turns.
Keystone
Burn
Flame Shield
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, consuming 32% of current shield value or 40% of current health, gaining a Flammable Shield for 2 turns.
Keystone
Burn
Blaze Barrier
Activate the continuous force field and trigger the Blaze Shield centered on yourself for 1 turn.
Keystone
Burn
Smoke Screen Ejection
Consume 32% of current shield value or 40% of current health, dealing physical damage to enemies in range. After hitting, has a high chance to add 1 layer of Flammable.
Keystone
Burn
Ice Shotgun
Fire shotgun pellets, ignoring block, dealing 6 physical damage to a single enemy. After hitting, if the target is within 1 square, has a high chance to add Weapon Freeze, otherwise has a high chance to add Device Freeze, both for 2 turns.
Keystone
Frozen
Ice Catcher
Fire a large hook in front of you, dealing physical damage to a single enemy and pulling them to you, with a high chance to add Frost Vulnerability Lv2 for 2 turns.
Keystone
Frozen
Ice Nova
Activate the continuous force field and trigger the Frost Nova centered on yourself for 2 turns.
Keystone
Frozen
Defense Matrix
Fire virtual particles to generate high-frequency force fields around your allies, granting the Defense Matrix to allies in range. If the target's Frost skills and core count are greater than or equal to 3, additionally apply System Suppression.
Keystone
Frozen
Cryogenic Nitro Ball
Fire multiple missiles to bomb the target area, dealing 6 physical damage to enemies in range. After hitting, has a high chance to add Energy Solidification Lv1 for 2 turns.
Keystone
Frozen
Condensation Shooting
Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 physical damage to a single enemy. After hitting, has a very low chance to add Absolute Freeze for 1 turn. For each frozen enemy within 1 square, the chance of application slightly increases.
Keystone
Frozen
Absolute Freeze
Use Shield Slam to deal physical damage to a single enemy, 310 + 630% of attack, and extend the target's Absolute Freeze for an additional turn.
Keystone
Frozen
Frost Shield
Activate the defense field and gain the Ice Shield for 1 turn.
Keystone
Frozen
Winter Shield
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining Zero Degree Ice for 2 turns.
Keystone
Frozen
Arc Star
Transfer shield energy to the weapon, dealing energy damage to a single enemy. After hitting, has a high chance to add 2 layers of Electrocution.
Keystone
Electric
Electric Catcher
Fire a large hook in front of you, dealing energy damage to a single enemy and pulling them to you, with a high chance to add Electromagnetic Vulnerability Lv2 for 2 turns.
Keystone
Electric
Starry Barrage
Transfer shield energy to the weapon, dealing energy damage to enemies in range. If the target has Electromagnetic Debuff, critical damage +20%.
Keystone
Electric
Electromagnetic Bombardment
Fire multiple missiles to bomb the target area, dealing 6 energy damage to enemies in range. After hitting, has a high chance to add Current Entanglement Lv1 for 2 turns.
Keystone
Electric
Electromagnetic effect
Fire virtual particles to generate high-frequency force fields around your allies, granting Electromagnetic Effect to allies in range. If the target's Electromagnetic skills and core count are greater than or equal to 3, additionally apply Magnetized Conductive Flow.
Keystone
Electric
Electric Nova
Activate the continuous force field and trigger the Electromagnetic Nova centered on yourself for 2 turns.
Keystone
Electric
Electric Shootgun
Fire shotgun pellets, ignoring block, dealing 1 energy damage to enemies in range. Critical hit rate +20%, and after a critical hit, apply 2 layers of Electrocution.
Keystone
Electric
Electromagnetic Missiles
When using the skill, if you have at least 10 energy, consume it. After hitting, has a high chance to add Electromagnetic Vulnerability Lv1 for 3 turns.
Keystone
Electric
Electric Shooting
Accelerate the gun barrel rotation, unleashing a firepower barrage, dealing 10 energy damage to a single enemy.
Keystone
Electric
Electric Barrier
Activate the defense field and gain the Electrode Shield for 1 turn.
Keystone
Electric
Higher Current
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining High-Voltage Current for 2 turns.
Keystone
Electric
Charge Guard
[Passive] Block a single-target ranged attack for 1 nearby ally, up to 2 times per turn; can block enemy projectiles. After an enemy's directional area skill passes through, reduce final damage by 30%. Actively use to activate the Guard Module, gaining Charging Defense for 2 turns. When using the skill, if you have at least 10 energy, consume it. During the Guard, after receiving a single-target active attack, restore 10 energy.
Keystone
Electric
Buster
Fire Catapult
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy. After hitting, trigger a ricochet and gain Firepower Enhancement for 1 turn.
Buster
Ordinary
Weakness Catapult
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy. After hitting, gain Weakness Lock for 1 turn.
Buster
Ordinary
Mist Dissipates
Emit ionized gas, causing a system short circuit in the mecha, dealing energy damage to enemies in range. After hitting, dispel 1 buff.
Buster
Ordinary
Filthy Mist
Emit ionized gas, causing a system short circuit in the mecha, dealing energy damage to enemies in range. After hitting, dispel 1 buff.
Buster
Ordinary
Dispersion Grenade
Fire a 450MM caliber grenade, dealing physical damage to enemies in range. After hitting, dispel 1 buff.
Buster
Ordinary
Filth Grenade
Fire a 450MM caliber grenade, dealing physical damage to enemies in range. After hitting, has a high chance to apply a random level 1 debuff.
Buster
Ordinary
Precision Beam Cannon
Converge particle beams and strike the target area with 0.7C light speed, dealing a total of 3 energy damage to all enemies in range. Hit rate +20%.
Buster
Ordinary
Arrow Beam Cannon
Converge particle beams and strike the target area with 0.7C light speed, dealing a total of 3 energy damage to all enemies in range. For each 1 square of distance between the target and yourself, the skill coefficient increases by 15%, up to 5 squares.
Buster
Ordinary
Penetration Beam Cannon
Converge particle beams and strike the target area with 0.7C light speed, dealing a total of 3 energy damage to all enemies in range. Ignore energy armor +30%.
Buster
Ordinary
Focus Laser
Converge particle beams and strike the target area with 0.7C light speed, dealing 3 energy damage to all enemies in range. If the number of targets is less than or equal to 2, skill coefficient +180%, if it’s exactly 1, additionally +180%. After this skill kills an enemy, the cooldown is immediately completed.
Buster
Ordinary
High Explosive Grenade
Fire a 450MM caliber grenade, dealing physical damage to enemies in range. Critical hit rate +20%.
Buster
Ordinary
Penetration Grenade
Fire a 450MM caliber grenade, dealing physical damage to enemies in range. Physical penetration +50%.
Buster
Ordinary
Force Field Blast
Fire a 450MM caliber grenade, dealing physical damage to enemies in range. After hitting, has a high chance to apply Force Field Dissipation Lv1 for 2 turns.
Buster
Ordinary
Charge Laser
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Nuclear Fusion Battery Lv1 for 2 turns.
Buster
Ordinary
Convergence Laser
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Electromagnetic Convergence Lv1 for 1 turn.
Buster
Ordinary
Precision Laser
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Multi-dimensional Calibration Lv1 for 2 turns.
Buster
Ordinary
Efficient Laser
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces.
Buster
Ordinary
Fire Catapult
Converge electric energy into the gun, firing a high-energy laser that deals energy damage to a single enemy, with 2 bounces. Gain Firepower Enhancement Lv2 for 1 turn.
Buster
Ordinary
Ball Lightning
Converge electric energy into the gun, firing an energy sphere that deals energy damage to a single enemy, with 2 bounces. Gain Continuous Fire for 2 turns.
Buster
Ordinary
Block Cannon
Fire depleted uranium armor-piercing rounds that penetrate the target, dealing physical damage to a single enemy. After hitting, has a high chance to apply Route Block Lv1 for 1 turn.
Buster
Ordinary
Dispersion Cannon
Fire depleted uranium armor-piercing rounds that penetrate the target, dealing physical damage to a single enemy. After hitting, has a high chance to apply Aim Disruption Lv1 for 1 turn.
Buster
Ordinary
Doom Cannon
Fire depleted uranium armor-piercing rounds that penetrate the target, dealing physical damage to a single enemy. After hitting, spread 1 debuff to surrounding enemies within 2 squares.
Buster
Ordinary
Strategic Bombardment
Fire multiple micro-missiles, dealing a total of 6 physical damage. Critical hit rate +20%.
Buster
Ordinary
Precision Bombardment
Fire multiple micro-missiles, dealing a total of 6 physical damage. Hit rate +20%.
Buster
Ordinary
Penetration Bombardment
Fire multiple micro-missiles, dealing a total of 6 physical damage. Ignore physical armor +30%.
Buster
Ordinary
Shield Breaker
Fire multiple micro-missiles, dealing a total of 6 physical damage to a single enemy. After hitting, has a high chance to apply Barrier Breakdown Lv2 for 2 turns.
Buster
Ordinary
High Explosive Projectile
Fire a large missile, bombing the target area, dealing physical damage to enemies in range. Hit rate +20%.
Buster
Ordinary
Resonant Projectile
Fire a large missile, bombing the target area, dealing physical damage to enemies in range. If the number of targets is greater than or equal to 3, skill coefficient +150%.
Buster
Ordinary
Atomic Explosion
Fire a large missile, bombing the target area, dealing physical damage to enemies in range. Before attacking, apply Explosion for 2 turns.
Buster
Ordinary
Structural Reinforcement
Use the Radiance Auxiliary Module to optimize the resonance state, granting a single ally Steel Will Lv2 for 2 turns.
Buster
Ordinary
Adaptability Enhancement
Use the Radiance Auxiliary Module to optimize the resonance state, granting a single ally Plasma Shield Lv2 for 2 turns.
Buster
Ordinary
Efficient Charge
Use the Radiance Auxiliary Module to optimize the resonance state, restoring 40 energy to self.
Buster
Ordinary
Electric Thrower
Spray ionized gas to short-circuit the mech system, dealing 3 instances of energy damage to enemies in range. If the target's shield is empty, skill coefficient +60%.
Buster
Ordinary
Light Laser
Continuously fire energy bullets, dealing a total of 5 instances of energy damage to a single enemy.
Buster
Ordinary
Laser Beam
Fire a plasma shell, dealing energy damage to a single enemy with 2 bounces.
Buster
Ordinary
Flamestrike Bombing
Fire multiple missiles, bombing the target area, dealing a total of 6 instances of physical damage to enemies in range. After hitting, there is a high chance to apply Repair Interference Lv1 for 2 turns.
Buster
Burn
Ion Beam
Converge electric energy into the gun, firing a high-energy laser that deals a total of 3 instances of energy damage to a single enemy. After hitting, if there is a burn debuff, add 1 instance of true damage (16% max shield value or 20% max health value).
Buster
Burn
Expansive Flame Laser
Converge thermal energy into the gun, firing a high-energy laser that deals 1 instance of energy damage to a single enemy with 2 bounces. After hitting, there is a high chance to apply 1 layer of Flammable.
Buster
Burn
Flame Cannon
Fire depleted uranium armor-piercing rounds to detonate the target, dealing 1 instance of physical damage to a single enemy and surrounding enemies. After hitting, there is a high chance to apply 1 layer of Overflowing Fire for 2 turns.
Buster
Burn
Vengeful Flame
Consume 32% of current shield or 40% of current health to deal 1 instance of physical damage to enemies in range. Skill damage increases by 25% of the health and shield lost by the user.
Buster
Burn
Vengeful Flame
Consume 32% of current shield or 40% of current health to deal 1 instance of physical damage to enemies in range. Skill damage increases by 25% of the health and shield lost by the user.
Buster
Burn
Ignition Preparation
Use the Radiance Support Module to optimize the resonance state, adding 2 layers of Combustion to a single ally and restoring 10 energy.
Buster
Burn
Extinction Blaze
Discharge overheated plasma, burning the target area. Deal 3 instances of physical damage to enemies in range. After hitting, apply 1 instance of Combustion damage. Before attacking, an additional layer of Combustion can be triggered. [Available after receiving 5 damage from allies]
Buster
Burn
Flame Fury
Spray overheated plasma, burning the target area. Deal 3 instances of physical damage to enemies in range. After hitting, there is a high chance to apply 1 layer of Overflow Fire for 2 turns.
Buster
Burn
Collapsing Star
[Available in Siege Mode] Gather particle beam streams and strike the target area at 0.7C light speed, dealing 3 instances of energy damage to enemies in range. Critical hit rate +20%. After each critical hit, add 1 additional instance of energy damage.
Buster
Electric
Laser Beam
Concentrate electrical energy in the gun and fire a high-energy laser, dealing 3 instances of energy damage to a single enemy. Critical hit rate +20%. If there is an electromagnetic debuff, critical hit damage +20%.
Buster
Electric
Power Surge Grenade
Fire a 450mm caliber grenade, dealing 1 instance of energy damage to enemies in range. After hitting, there is a high chance to apply 1 layer of Electrocuted.
Buster
Electric
Eternal Laser
Concentrate electrical energy in the gun and fire a high-energy laser, dealing 1 instance of energy damage to a single enemy. Bounce 2 times. When using the skill, if you have at least 10 energy, consume it to add +1 bounce. The bounce range is flexible and can bounce to targets that have already been hit, but consecutive targets cannot be repeated.
Buster
Electric
Catapult Current
Concentrate electrical energy in the gun and fire a high-energy laser, dealing 1 instance of energy damage to a single enemy. Bounce 2 times. After hitting, there is a high chance to apply 1 layer of Electrocuted.
Buster
Electric
Mjolnir
[Available in Siege Mode] Request the space station to fire a heavy laser cannon, dealing 1 instance of energy damage to enemies in range. Critical hit rate and critical hit damage +20%. After each critical hit, reduce this skill’s cooldown by 1 turn and restore 10 energy.
Buster
Electric
Siege Mode
[Can only be used if no movement in this turn, limited to 1 use per turn] Stabilize the body, increase output, and enter Siege Mode. If already in this state, exit.
Buster
Electric
Thunderstorm Projectile
Fire a large missile, bombing the target area. Deal 1 instance of energy damage to enemies in range. Critical hit rate +20%. After each critical hit, reduce this skill’s cooldown by 1 turn.
Buster
Electric
Ice Thrower
Spray liquid nitrogen, freezing the target area. Deal 3 instances of physical damage to enemies in range. After hitting, if frozen, there is a chance to apply Absolute Freeze for 1 turn.
Buster
Frozen
Permafrost
Fire submunition warheads, bombing the target area. Deal 1 instance of physical damage to enemies in range. Hit rate +20%. If the target's class is Assault, Destroyer, or Spider, apply Weapon Freeze; otherwise, apply Device Freeze, both for 2 turns, but gain Emergency Cooling for 2 turns.
Buster
Frozen
Ice Missile
Fire multiple mini missiles, dealing 6 instances of physical damage to a single enemy. After hitting, there is a high chance to apply Frost Weakness Lv2 for 2 turns.
Buster
Frozen
Ice energy conversion
Continuously fire energy bullets, dealing 5 instances of energy damage to a single enemy. After hitting, if there is a frost debuff, subtract 20 energy.
Buster
Frozen
0-Degree Impact
Gather particle beam streams and strike the target area at 0.7C light speed, dealing 3 instances of energy damage to all enemies in range. After hitting, randomly reset the cooldown of 1 skill that is currently on cooldown.
Buster
Frozen
Bullseye
Depuration Shooting
Accelerate the barrel rotation and unleash firepower, dealing 10 instances of physical damage to a single enemy.
Bullseye
Ordinary
Penetrate
Through the aiming scope, prepare for long-range sniping, dealing 1 instance of physical damage to a single enemy.
Bullseye
Ordinary
Rifle Sniper
Precise aim, dealing 1 instance of physical damage to a single enemy.
Bullseye
Ordinary
Penetration Sniper
Precise aim, dealing 1 instance of physical damage to a single enemy, ignoring 30% of physical armor.
Bullseye
Ordinary
Quick Sniper
Quick aim, dealing 2 instances of physical damage to a single enemy.
Bullseye
Ordinary
Concentration Sniper
Precise aim, dealing 1 instance of physical damage to a single enemy, critical hit rate +20%.
Bullseye
Ordinary
Oppression Sniper
Precise aim, dealing 1 instance of physical damage to a single enemy. If the target has a debuff, skill coefficient +150%.
Bullseye
Ordinary
Lethal Sniper
Quick aim, dealing 2 instances of physical damage to a single enemy, with the first hit's critical hit rate +40%.
Bullseye
Ordinary
Unmoved Sniper
Precise aim, dealing 1 instance of physical damage to a single enemy. If no movement was made before the attack, skill coefficient +150%.
Bullseye
Ordinary
Supercharge Sniper
Precise aim, dealing 1 instance of physical damage to a single enemy. If the user has a buff, skill coefficient +150%.
Bullseye
Ordinary
Breaking Sniper
Quick aim, dealing 2 instances of physical damage to a single enemy. The first hit ignores 60% of physical armor.
Bullseye
Ordinary
Nirvana Sniper
Use an unstable armor-piercing round to devastate the target, dealing 1 instance of physical damage to a single enemy. Hit rate -20%.
Bullseye
Ordinary
Sniper Strike
Quick aim, dealing 2 instances of physical damage to a single enemy. The first hit ignores 80% of physical armor, and the second hit has a +60% critical hit rate against health.
Bullseye
Ordinary
Berserker Sniper
Quick aim, dealing 2 instances of physical damage to a single enemy. If this skill kills the target, its cooldown resets immediately.
Bullseye
Ordinary
Shadow Hunter
Through the aiming scope, prepare a perfect shot, dealing 1 instance of physical damage to a single enemy. If the user is cloaked, critical hit rate +50%. Upon a critical hit, the cloak does not vanish and its duration is extended by 1 turn.
Bullseye
Ordinary
Annihilation Beam
Erupt high-temperature plasma, melting the target area and dealing 5 instances of energy damage to enemies within the range. For targets within 3 tiles, skill coefficient -250%. For each buff or debuff, skill coefficient +25%, up to a maximum of 5. Upon hit, dispels all buffs and debuffs.
Bullseye
Ordinary
Heavy Laser
Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy.
Bullseye
Ordinary
Penetration Laser
Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy, ignoring 30% of energy armor.
Bullseye
Ordinary
Fusion Laser
Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy, critical hit rate +20%.
Bullseye
Ordinary
Penetration Energy Rifle
Concentrate fission energy to trigger a regional explosion, dealing 1 instance of energy damage to all enemies in the area, ignoring 30% of energy armor.
Bullseye
Ordinary
Star Destroyer
Concentrate fission energy to trigger a regional explosion, dealing 1 instance of energy damage to all enemies in the area, critical hit rate +20%.
Bullseye
Ordinary
Power Energy Rifle
Focus an energy beam to bombard the target area, dealing 3 instances of energy damage to all enemies in the range, ignoring 30% of energy armor. For targets within 3 tiles, skill coefficient -75%.
Bullseye
Ordinary
Fusion Energy Rifle
Focus an energy beam to bombard the target area, dealing 3 instances of energy damage to all enemies in the range, critical hit rate +20%. For targets within 3 tiles, skill coefficient -75%.
Bullseye
Ordinary
Prism Shooting
If this skill is off cooldown before the user’s turn ends, its skill coefficient increases by +250%, up to 3 times. Upon use, the bonus is reset.
Bullseye
Ordinary
Energy Cannon
Fire a high-energy laser, dealing 1 instance of energy damage to a single enemy, and gain Quick Sniping.
Bullseye
Ordinary
Optical Module
Focus an energy beam to bombard the target area, dealing 3 instances of energy damage to enemies in range. For targets within 3 tiles, skill coefficient -255%. Before the attack, equalize the current HP and shield percentages of the user and the target.
Bullseye
Ordinary
Calibration unit
Activate the enhancement module, gaining Electromagnetic Effect and Electromagnetic Amplification Lv2 for 1 turn.
Bullseye
Ordinary
Drones Attack
Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of physical damage to a single enemy, then move once.
Bullseye
Ordinary
Drones Search
Deploy combat drones to lock onto the target and fire missiles, dealing 5 instances of physical damage to a single enemy, then move twice.
Bullseye
Ordinary
Movement Prediction
Activate the Weakness Analyzer, applying a high chance of Route Blocking Lv3 to a single enemy for 2 turns.
Bullseye
Ordinary
Quick Repair
Activate the energy module, restoring 40 energy.
Bullseye
Burn
Air Superiority Strike
Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of physical damage to a single enemy.
Bullseye
Burn
Lava Spiral
Concentrate fission energy to trigger an area explosion, dealing 1 instance of energy damage to all enemies in range.
Bullseye
Burn
Flame Amplifier
Activate the enhancement module, gaining Weakness Freeze Lv3 for 2 turns.
Bullseye
Burn
Flame Scan
Activate the Weakness Analyzer, applying a high chance of Repair Disruption Lv2 and Burning Vulnerability Lv2 to a single enemy, both lasting 2 turns.
Bullseye
Burn
Flame Pierce
Through the aiming scope, prepare a perfect shot, dealing 1 instance of physical damage to a single enemy. On hit, if the target has a Burn debuff, deal 1 instance of true damage.
Bullseye
Burn
Flame Wave
Deploy a seismic detonation device to the designated area, dealing 3 instances of physical damage to enemies in range. On hit, there’s a high chance of applying 1 stack of Overheat for 2 turns.
Bullseye
Burn
Siege Mode
Activate the enhancement module, gaining Phoenix Breath and Burning Amplification Lv2 for 1 turn.
Bullseye
Electric
EM Amplifier
Activate the optical module, cloaking the user for 1 turn.
Bullseye
Electric
Electric Drones
Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of energy damage to a single enemy. On hit, if the target’s Shock stacks are full, move twice more.
Bullseye
Electric
Electric Scan
Activate the Weakness Analyzer, applying a high chance of Electric Bind Lv2 and Electromagnetic Vulnerability Lv2 to a single enemy, both lasting 2 turns.
Bullseye
Electric
Disillusionment
Through the aiming scope, prepare a perfect shot, dealing 1 instance of energy damage to a single enemy. On hit, if the target’s Shock stacks are full, reduce the current cooldown of all allied skills within 3 tiles by 1.
Bullseye
Electric
Ultimate Chain
[Usable in Siege Mode] Quick Aim, dealing 2 instances of energy damage to a single enemy. If this skill kills or breaks a shield, it immediately resets cooldown, grants 1 stack of Overheat, and attacks again.
Bullseye
Electric
Magnetic Sniper
Through the aiming scope, prepare a perfect shot, dealing 1 instance of energy damage to a single enemy. Critical rate +20%. If the target has an Electromagnetic debuff, critical damage +20%.
Bullseye
Electric
Frost Swarm
Launch a Swarm Hive, scanning a single enemy. If the number of attack skills is greater than or equal to the number of support skills, there is a high chance of applying Weapon Freeze; otherwise, there is a high chance of applying Device Freeze, both lasting 2 turns.
Bullseye
Frozen
Foot Sniper
Through the aiming scope, prepare a perfect shot, dealing 1 instance of physical damage to a single enemy. On hit, there is a high chance of applying Leg Freeze for 2 turns.
Bullseye
Frozen
Ice Sniper
Through the aiming scope, prepare a perfect shot to eliminate a single enemy whose current HP and shield combined are below a threshold. If the condition is not met, it deals 1 instance of physical damage. If this skill kills, it immediately resets cooldown. If the target has Absolute Freeze, this skill ignores range, block, and guard effects.
Bullseye
Frozen
Ice Drones
Deploy combat drones to lock onto the target and continuously shoot, dealing 10 instances of physical damage to a single enemy. On hit, if the target is frozen, move twice more.
Bullseye
Frozen
Ice Amplifier
Stabilize the frame and boost output, entering Siege Mode. If already in this state, exit Siege Mode.
Bullseye
Frozen
Apostle
Nano Maintenance
Deploy floating drones to repair damaged components, restoring HP or shield to allies in the area 3 times and dispelling 1 debuff.
Apostle
Ordinary
Purification Repair
Deploy floating drones to repair damaged components, dispelling 2 debuffs from allies in the area and restoring HP or shield 3 times.
Apostle
Ordinary
Floating Gun
Deploy floating drones to invade enemy systems, dealing 3 instances of energy damage to enemies in the area and dispelling 1 buff.
Apostle
Ordinary
Nano Blocking
Deploy floating drones to invade enemy systems, dealing 3 instances of HP or shield damage to enemies in the area. On hit, there is a high chance of applying Signal Jam for 2 turns.
Apostle
Ordinary
Nano Immunity
Deploy floating drones to repair damaged components, restoring HP or shield to allies in the area 3 times and granting Counter-Invasion for 2 turns.
Apostle
Ordinary
Offset Plasma
Launch a high-energy plasma projectile, dealing 4 instances of energy damage to a single enemy. On hit, there is a high chance of applying Forcefield Nullification Lv2 for 2 turns.
Apostle
Ordinary
Collapsed Plasma
Launch a high-energy plasma projectile, dealing 4 instances of energy damage to a single enemy. On hit, there is a high chance of applying Barrier Collapse Lv3 for 2 turns.
Apostle
Ordinary
Full Upgrade
Deliver a nano-crystal amplification unit to enhance output efficiency, granting a single ally Firepower Boost Lv2, Weakness Lock Lv2, and Counter-Debuff, all for 2 turns.
Apostle
Ordinary
Tactical Restart
[Usable once per turn] Deliver a nano-crystal amplification unit to reboot an ally. If the target has completed their action, they gain an extra turn. If their current HP or shield is not full, restore 50% max HP or 40% max shield once; otherwise, grant Full Reinforcement.
Apostle
Ordinary
Defense Wave
Deliver a nano-crystal amplification unit to enhance output efficiency, granting a single ally Iron Will Lv2, Plasma Shield Lv2, and Counter-Corrosion, all for 3 turns.
Apostle
Ordinary
Strike Wave
Deliver a nano-crystal amplification unit to enhance output efficiency, granting a single ally Shock Amplification Lv2, Electromagnetic Focus Lv2, and Fusion Battery Lv2, all for 2 turns.
Apostle
Ordinary
Repair Wave
Deliver the ultra-micro crystal amplification module, enhancing output efficiency, and grant a single ally Kinetic Buffer Lv2, Energy Absorption Lv2, and Auto Repair Lv2, each lasting 3 turns.
Apostle
Ordinary
Galloping Wave
Deliver the ultra-micro crystal amplification module, enhancing output efficiency, and grant a single ally Ion Thrusters Lv2, Multidimensional Calibration Lv2, and Ballistic Calculation Lv2, each lasting 2 turns.
Apostle
Ordinary
Repair Ray
Fire a composite ray, dealing 5 instances of energy damage to enemies in the area. On hit, there is a high chance of applying a random Level 2 debuff. Restore HP or shield to allies in the area 5 times and apply a random Level 2 buff. If the number of targets is 3 or more, increase the number of effects by 1 and the effect level by 1.
Apostle
Ordinary
Sonic Boom
Generate a high-intensity sonic boom, dealing 1 instance of physical damage to enemies in the area. On hit, there is a high chance of applying Aim Disruption Lv3 for 1 turn.
Apostle
Ordinary
Reinforcement Support
Deploy drones to patrol, enhancing allied units, and grant Iron Will Lv2 to allies in the area for 3 turns.
Apostle
Ordinary
Firing Support
Deploy drones to patrol, enhancing allied units, and grant Firepower Boost Lv2 to allies in the area for 2 turns.
Apostle
Ordinary
Barrier Support
Deploy drones to patrol, enhancing allied units, and grant Plasma Shield Lv2 to allies in the area for 3 turns.
Apostle
Ordinary
Boost Support
Deploy drones to patrol, enhancing allied units, and grant Ion Thrusters Lv1 to allies in the area for 3 turns.
Apostle
Ordinary
Repair Support
Deploy drones to patrol, spraying nano repair liquid, restoring HP or shield to allies in the area 1 time and dispelling 1 debuff.
Apostle
Ordinary
Depuration Support
Deploy drones to patrol, spraying nano repair liquid, dispelling 2 debuffs from allies in the area and restoring HP or shield 1 time.
Apostle
Ordinary
Energy Spray
Release nano drones to repair allied units, restoring HP or shield to allies in the area 3 times. After healing, if HP and shields are fully restored, recover 10 energy.
Apostle
Ordinary
Tuning Spray
Release nano drones to repair a single ally, restoring HP or shield 3 times and extending the duration of all buffs by 1 turn.
Apostle
Ordinary
Depuration Spray
Release nano drones to repair allied units, restoring HP or shield to allies in the area 3 times and dispelling 1 debuff.
Apostle
Ordinary
Crystal Spray
Release nano drones to repair a single ally, restoring HP or shield 3 times and dispelling 1 debuff.
Apostle
Ordinary
Armor-cutting Missile
Fire mini-missiles, dealing physical damage to a single enemy 3 times. On hit, there is a high chance to apply Armor Weakening Lv3 for 2 turns.
Apostle
Ordinary
Weaken Missile
Fire mini-missiles, dealing physical damage to a single enemy 3 times. On hit, there is a high chance to apply Steel Corrosion Lv2 for 2 turns.
Apostle
Ordinary
Space Travel
Activate the wormhole device to swap the positions of the selected target. If the target is an enemy, dispel 2 buffs; otherwise, dispel 2 debuffs.
Apostle
Ordinary
Space Rescue
Activate the wormhole device to teleport other allied units within range to your side and restore 25% of maximum health or 20% of maximum shield value once.
Apostle
Ordinary
Full Support
Call for space station support, requesting one attack drone, one repair drone, and one trap drone to be deployed. After any unit dies, this skill’s energy cost is reduced by 20. Using this skill resets its cooldown.
Apostle
Ordinary
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